.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #311  
Old April 21st, 2008, 11:28 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: In conclusion

There is no way to sneak anything into province with couple hundred patrolling units + high PD.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #312  
Old April 21st, 2008, 12:54 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: In conclusion

Machaka tried a harvester of sorrow (scripted to retreat in round one) it was a good idea as the reaper effect happen before patrol I was losing 1k pop each time, he forced me to have mages with penetration gear soul slaying in first round. With resist gear, several harvesters like that could have been a real problem I think.
Reply With Quote
  #313  
Old April 22nd, 2008, 08:29 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: In conclusion

So... As Ermor see no way to take the isle in 2 turns (and others, needing to beat besiegers first, don't have time to try something) I officially declare game finished.

Thanks all.
Reply With Quote
  #314  
Old April 22nd, 2008, 08:34 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: In conclusion

Other game on the same map may be also finished before anyone gets 3VPs, heh.

I guess the biggest thing to blame here is the system of counting VPs, instead of adding it every summer it should rather be 'controling VP province for x consecutive turns'. Combine it with 'no fort on VP' rule should make interesting game. I guess it cannot be modded though and would have to be done manually.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #315  
Old April 22nd, 2008, 08:40 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: In conclusion

Next time on this map I'd rather use non cumulative VP, with something like 3 for the isle, 1 per gateway, 1 per capitol and an objective of 9 or 10 (the isle, all gateways, 2 or 3 capitols, or more caps and less special provinces), so even with the isle you can't stay in defence.
Reply With Quote
  #316  
Old April 22nd, 2008, 09:55 AM
Herode's Avatar

Herode Herode is offline
Second Lieutenant
 
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
Herode is on a distinguished road
Default Re: In conclusion

Yes, the "no fort on Aeternia" condition seems interesting oh this map.

Anyway, congrats for this pretty fast and massive victory !
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.