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  #11  
Old October 23rd, 2003, 01:04 AM
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Default Re: List of oddities

Be sure to report all errors to Aaron. I know that some of the problems you've encountered are being addressed.

Cloaking Devices are a high priority for a future patch.

Aaron also wants to put together a modding manual for SF - just hasn't had time for it yet.

The "Stealth" cruiser is just a description and not a real ship... yet - well, see above about cloaking.

Friendly fire incidents have been an issue with the beta testers and should have a high priority for a future patch.
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  #12  
Old October 23rd, 2003, 01:22 AM

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Default Re: List of oddities

Yeah, I noticed that in the chat. Once I get the bugs confirmed I'll report them; the rest I was waiting until we have a nice list of them to send.

I especially want to nail down this weird flailer crash..so far, no luck.
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  #13  
Old October 27th, 2003, 01:56 AM

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Default Re: List of oddities

Still haven't nailed down the flailer crash, BUT! Directed torps do work.

The specific weapon type in bitmap effects must be the same as the weapon type, or SF crashes.

I kinda wish SF was more like SE4 in this regard- you CAN'T crash SE4 mid-game with a bad component. It just won't load in the first place..
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  #14  
Old October 27th, 2003, 03:28 PM

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Default Re: List of oddities

I'm not certain if this one was just me going insane or a genuine bug.

I want into a system, accepted a pirate mercenary mission, but died before I saved the game. When I loaded my game, the mission was gone! And I didnt have it...

When a ship crashes into an asteroid or planet, some of the cargo is created 'inside' the astrab body. I want a tractor beam!!

If you pick something up from a store by mistake and put it back again, you are chared some money for it (I think).

May or may not be existing bugs...I'll check em when I get home.
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  #15  
Old October 27th, 2003, 05:35 PM
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Default Re: List of oddities

Quote:
Originally posted by Drax:
If you pick something up from a store by mistake and put it back again, you are chared some money for it (I think).
This is not a bug. Starfury stores operate on the "you grab it, you buy it" system. Just hover the pointer over the item to get its stats - don't pick it up unless you want to pay for it.
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  #16  
Old October 28th, 2003, 01:35 AM
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Default Re: List of oddities

But if you sell something accidentally, you can buy it back for the same price if you don't leave spacedock, so why shouldn't it work the other way? (Maybe to prevent recharging your shields by installing a fresh generator... haven't played with that much...)
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  #17  
Old October 28th, 2003, 01:48 AM

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Default Re: List of oddities

Can't be that Ed, since your shields are auto-recharged when you dock.
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  #18  
Old October 28th, 2003, 12:14 PM

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Default Re: List of oddities

I noticed a n odd one Last night. I was trying out fighter swarms, to see how well they worked (pants, as it turned out for me) and when on fighter blows up, all of my point defence cannons start firing on the about-to-explode fighter. Really, I think that fighters should not be able to crash into each other, or me. In just one batter I lost 8 of my 12 fighters because they crash into things.

I'll just have to mod it so fighters are twice as powerfull, and twice as big. Less fighters should make them crash less often.
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  #19  
Old October 28th, 2003, 08:49 PM

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Default Re: List of oddities

'If you pick something up from a store by mistake and put it back again, you are chared some money for it (I think).'

Well...I dont think you do anymore. Anyone else had the thing where you go to a system to a 'destroy a ship' mercenary mission, leave the system cos you got your butt kicked, and when you come back to the system the target you have to kill does not exist?
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  #20  
Old October 28th, 2003, 10:37 PM
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Default Re: List of oddities

Quote:
Originally posted by Phoenix-D:
-auto-firing doesn't seem to work if applied to weapons that shoot ships, like anti-proton beams. They fire maybe once, but not after that.
This is one that I hope gets fixed soon. I want to be able to mod ships with a few really big, non-autofiring weapons with long recharge times, and a whole bunch of autofiring guns that work constantly.
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