.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 14th, 2012, 03:19 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Question Another Question

My unit was firing at an AFV with 2 armor all around and 1 on top. I got the following message on the hit:

"Penetration 3, armor 7. No effect."

Where did the 7 come from since the highest armor value was 2?

On other fires I saw armor values as high as 32 in these messages.
Reply With Quote
  #2  
Old April 14th, 2012, 07:15 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,267
Thanks: 3,816
Thanked 5,438 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Another Question

If you are hit from an angle the game calculates what the armour value would be from that angle

Don
Reply With Quote
  #3  
Old April 15th, 2012, 07:58 AM

Ts4EVER Ts4EVER is offline
First Lieutenant
 
Join Date: Aug 2008
Posts: 655
Thanks: 78
Thanked 228 Times in 122 Posts
Ts4EVER is on a distinguished road
Default Re: Another Question

Like say the shot hits the weak armor at a really steep angle to it would just be a glancing hit.
Reply With Quote
  #4  
Old April 15th, 2012, 10:41 AM
Rosollia's Avatar

Rosollia Rosollia is offline
Sergeant
 
Join Date: Feb 2012
Posts: 215
Thanks: 12
Thanked 64 Times in 39 Posts
Rosollia is on a distinguished road
Default Re: Another Question

Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Attached Thumbnails
Click image for larger version

Name:	image.PNG
Views:	74
Size:	12.1 KB
ID:	11805  
Reply With Quote
The Following User Says Thank You to Rosollia For This Useful Post:
  #5  
Old April 15th, 2012, 10:47 AM
Rosollia's Avatar

Rosollia Rosollia is offline
Sergeant
 
Join Date: Feb 2012
Posts: 215
Thanks: 12
Thanked 64 Times in 39 Posts
Rosollia is on a distinguished road
Default Re: Another Question

By the way did this game also calculate a chance that the projetile hits some spare tracks, equipment box or exhaust pipe on the vehicle? I remember reading about that, but I'm not sure if it was this game. That would then increase the armor value or even nullify the effect of a shaped charge.
Reply With Quote
  #6  
Old April 15th, 2012, 12:52 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,267
Thanks: 3,816
Thanked 5,438 Times in 2,698 Posts
DRG will become famous soon enough
Default Re: Another Question

There are variable that are tossed in occasionally that simulate that

Don
Reply With Quote
  #7  
Old April 15th, 2012, 01:31 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: Another Question

Quote:
Originally Posted by Rosollia View Post
Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.




Cross
Reply With Quote
The Following User Says Thank You to Cross For This Useful Post:
  #8  
Old April 15th, 2012, 03:59 PM

Warmonger Warmonger is offline
Corporal
 
Join Date: Mar 2012
Posts: 91
Thanks: 6
Thanked 1 Time in 1 Post
Warmonger is on a distinguished road
Default Re: Another Question

Quote:
Originally Posted by Cross View Post
Quote:
Originally Posted by Rosollia View Post
Quote:
Originally Posted by Warmonger View Post
"Penetration 3, armor 7. No effect."
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus has 30mm of steel to penetrate.
The game might say: Pen 5 Arm 3 @ 0 degrees.

Projetile 2. hits the 30mm plate at 45 degrees angle and has about 50mm of steel to penetrate.
The game might say: Pen 5 Arm 5 @ 45 degrees.

Projetile 3. hits in a 65 degree ange and bounces off.
The game might say: Pen 5 Arm 11 @ 65 degrees.
Army manuals teach that principle.
And it's also good to know from a defensive point of view.

A hit at 30deg adds 15% to the armour thickness.
A hit at 60deg adds 100% to the armour thickness.




Cross
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.
Reply With Quote
  #9  
Old April 15th, 2012, 07:48 PM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: Another Question

Quote:
Originally Posted by Warmonger View Post
Thank you all for the explanation. It makes eminent sense but makes me wonder whether there's an error in the algorithm that generates outlandishly high values. I've been playing early war scenarios where armor values are less than four and to get a value of 32 it seems like the shell would have to hit the edge of the plate and try to go along the plate. I haven't paid attention to the angle because I didn't know what it meant. I will note it in future to see if it makes sense. The larger the angle, the larger the resultant armor value should be if I understood this explanation.

For 4cm armour to get a 32cm value would require a hit between 82 and 83deg. There's an armour angle calculator in the main WinSPWW2 folder.


Cross
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.