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  #11  
Old February 23rd, 2017, 02:47 PM

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Default Re: Craters/Damage not showing

Quote:
Originally Posted by RecruitMonty View Post
I noticed this too. Didn't say anything about it because it always happened when I was importing a map from SPWW2 into MBT. I therefore assumed it might simply be a compatibility issue specific to SPWW2.
I've noticed that loading the "autosave" version of a map you have worked on ("bombed", in this case) using the dedicated map editor tool once you are actually building the scenario itself (purchasing units etc.) seems to be another way to get around this problem.
Another thing I've noticed is that when you buy new units in the scenario editor after you've deployed some units already in a manner where they face in any direction other than the default left or right (depending on p1 and p2 "facing" settings, of course) this then leads to all the units facing in the default direction again when you go back to deploy the new additions.
No idea if this is a bug though.

This is why I buy all my units, set them up, then align them. They don't reset unless you buy more units, I've come to find out.
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  #12  
Old February 23rd, 2017, 05:37 PM
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Default Re: Craters/Damage not showing

This has been a LONG standing SP issue and one that has bit me a time or two as well so it's on the " look into it" list for next year. The "secret" is to NOT face your units until you are CERTAIN you have all you need on both sides.....THEN face the unit and make a final save and above all resist the urge to "tinker"

Don
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  #13  
Old April 26th, 2018, 07:40 AM
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Default Re: Craters/Damage not showing

Sorry if this is considered a "necrobump"...

Was this issue not fixed in the latest patch, or am I doing something wrong?
(particularly for MBT - trying to create a map with existing damage, as a MAP rather than scenario)
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  #14  
Old April 26th, 2018, 10:04 AM
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Default Re: Craters/Damage not showing

Remind me again EXACTLY what the problem is......when I build a test map with damage then remove the damage using the custom map editor the damage is cleared and when I use that map for a battle the damage is cleared and there are no "holes" messages on mouseover so from my POV there is no problem......but you may have another POV on the issue I'm missing
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  #15  
Old April 26th, 2018, 11:01 AM
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Default Re: Craters/Damage not showing

I WANT damage on the map - I place damage save map and on reloading, or using, the damage is not visible (but appears on mouseover)
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  #16  
Old April 26th, 2018, 11:02 AM
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Default Re: Craters/Damage not showing

If this is still about not being able to save a map with damage this is a map that was created with damage then used in and saved as a sceanrio

Attached Thumbnails
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  #17  
Old April 26th, 2018, 11:06 AM
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Default Re: Craters/Damage not showing

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Originally Posted by scorpio_rocks View Post
I WANT damage on the map - I place damage save map and on reloading, or using, the damage is not visible (but appears on mouseover)

OK......... IDK what you and I are doing different but as I said that was a test map I created with damage......saved.... then used as a custom map in a sceanrio and what you see in that screen shot is the battle at turn one

Here is the map 992
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File Type: rar Maps.rar (30.7 KB, 12 views)
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  #18  
Old April 26th, 2018, 11:07 AM
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Default Re: Craters/Damage not showing

Yes I just wanted the map - without a scenario.

The idea will be to (eventually) do a series of scenarios based in parts / subsections of the same map (cut and pasted from the master map).

I HOPE the map will be of interest to folks as it has a bit of everything - Sarajevo 1993
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  #19  
Old April 26th, 2018, 11:18 AM
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Default Re: Craters/Damage not showing

Ok I copied your map #992 into my game and created a scenario - no damage shows but "hole" etc show in description on mouseover.

This is why I asked if it was something I was doing wrong...

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Last edited by scorpio_rocks; April 26th, 2018 at 11:27 AM.. Reason: added pic
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  #20  
Old April 26th, 2018, 11:21 AM
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Default Re: Craters/Damage not showing

AH HA!!!!!!!!

NOW I see the problem....... all what I did was in one continuous use of the game.....building the map....saving the map, building the scenario and the battle then saving both the test sceanrio and the test game then reloading both......they all showed flaming trees.

It wasn't until I exited the game and restarted it that the map came back with no flameing trees....but reported craters.

...so the game was storing all that in memory and that's what why I was seeing flaming trees

So yes there is a problem.... the game SHOULD BE saving craters as a terrain feature but is not.....NOW this is at the TOP of the list for next year
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