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  #11  
Old October 7th, 2005, 03:12 PM

jvankessel jvankessel is offline
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Default Re: Adding new scenario utility

Beeg:
You're welcome. Markgame gave me a clear functional design to base my code on. It helped a lot.

markgame:
You're welcome too. :-)
After I uploaded the app, it dawned on me that I never parse the contents of the zip file. I'll implement that asap in v1.01. I'll also upload the source so it'll always be available for further development, in case I get struck by lightning or something.
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  #12  
Old October 7th, 2005, 05:55 PM

jvankessel jvankessel is offline
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Default Re: Adding new scenario utility

Attached to this post is the source for the vb6 utility, for those of you who are interested in code.
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File Type: rar 385883-scenario_unpack_source.rar (71.3 KB, 153 views)
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  #13  
Old October 12th, 2005, 02:29 PM
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Default Re: Adding new scenario utility

In a later version is there going to be the ability to look at the place you are extracting to to see if it is empty?

That would be a great help so you don't have to open the program to make sure you are not overwriting something

Tom
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  #14  
Old October 12th, 2005, 04:47 PM

jvankessel jvankessel is offline
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Default Re: Adding new scenario utility

It *never* overwrites. Ever. Say you have a default value of 140 in the 'scenario number' field and you have 150 scenarios. Now you add one. The program will start scanning from 140 upwards and will take the first free slot; 151 in our example.
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  #15  
Old August 3rd, 2006, 10:18 AM
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Default Re: Adding new scenario utility

bump for newcomers. This program is great.

Click the attachment in post number 385722
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  #16  
Old September 3rd, 2006, 04:12 PM
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Default Re: Adding new scenario utility

Thanks !!
__________________
Keep honking...................

I'm Still reloading..........
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  #17  
Old March 3rd, 2007, 08:10 AM
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Default Re: Adding new scenario utility

Quadruple bump
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  #18  
Old October 3rd, 2009, 11:07 AM
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Default Re: Adding new scenario utility

Switched computers and didn't have this.

Still wish someone would look at the source code and make a version for WW2.
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