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  #1  
Old April 3rd, 2009, 12:44 PM
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Default Modscanner Tool - Version 1.0

I have put together a simple mod scanner application. It scans through all the Dominions 3 mods you have on your computer, and generates a an interface for viewing their contents by mod, unit, spell, item, or pretender. Consider it a dynamic, but very simple compliment to Edi's database for your mods, or a manual supplement.

I have compiled versions for Mac OSX, Windows, and Linux, but I've only tested it on the Mac.

Future versions - well, maybe I'll implement a way to click on an item and get details, maybe I'll incorporate sprites, maybe I'll incorporate a version of Edi's database so "#copyspell", "#copystats" etc. won't result in mystery values in the modscanner. Maybe a preferences/settings file. But, don't hold your breath in the meantime.

Also, if somebody can share with me the "default" mod folder installation path for Linux and Windows, it probably won't have to ask every time.

Enjoy...

http://files.me.com/hagenguy/jjrmv8
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  #2  
Old April 3rd, 2009, 02:42 PM
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Default Re: Modscanner Tool - Version 1.0

It would be nice if the scanner could also detect conflicts, and report them back to the user.

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Old April 3rd, 2009, 04:41 PM

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Default Re: Modscanner Tool - Version 1.0

Quote:
Originally Posted by Jazzepi View Post
It would be nice if the scanner could also detect conflicts, and report them back to the user.
An equally nice feature, very related, would be to have an option that generates alternate mod filed (DM files) where the unit/item etc, number conflicts have been renumbered so as to eliminate conflicts all together.
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Old April 3rd, 2009, 05:35 PM

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Default Re: Modscanner Tool - Version 1.0

Now that I've already done. See my mod-combining script (in my signature).
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Old April 5th, 2009, 09:57 AM

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Default Re: Modscanner Tool - Version 1.0

Quote:
Originally Posted by llamabeast View Post
Now that I've already done. See my mod-combining script (in my signature).
Doh! Not sure how I missed that. Thank you Llamabeast.
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  #6  
Old April 6th, 2009, 12:40 AM
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Default Re: Modscanner Tool - Version 1.0

Hey I love it. Thanks for making this. It makes it very easy for me to pick up where I left off when assigning unit numbers and checking for missing descriptions etc. Very cool!
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Old April 7th, 2009, 04:40 PM
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Default Re: Modscanner Tool - Version 1.0

Quote:
Hey I love it. Thanks for making this. It makes it very easy for me to pick up where I left off when assigning unit numbers and checking for missing descriptions etc. Very cool!
Foodstamp - that is exactly why I made it for myself! That and I was trying to keep an spreadsheet of "manual additions" for my friends who use my Myth and Ant mods that basically duplicated what was said inside the mods.

Jazeppi, I'll add a "conflict scanner" to future versions, probably quite easy to do since I already load everything into a Mysql Lite database.
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Old June 7th, 2009, 08:29 AM
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Default Re: Modscanner Tool - Version 1.0

I'll complain, out of principle, that you didn't supply the sourcecode...

Otherwise, nice work. You can autodetect the right Dom3 folders with this?
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  #9  
Old June 7th, 2009, 07:43 PM

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Default Re: Modscanner Tool - Version 1.0

The windows default path is C:\Program Files\dominions3\mods.

Also, I'm having trouble getting the modscanner to work, it gives me a runtime error and doesn't load.


Error: \..\..\..\..\Common\loaderx86.cpp:208
Failure Condition: foundFunction
Function 'donation.*donation%%A1v' was not exported.
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Old June 10th, 2009, 11:21 AM

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Default Re: Modscanner Tool - Version 1.0

I'm trying this out tonight. Hopefully it works and will speed things up.
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