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  #21  
Old February 23rd, 2007, 10:29 AM
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Default Re: The Mod List

Psientist, you're soon enough going to get new versions of both Faerun and Loemendor. I'll be doing Faerun and Kaljamaha has the Dom3 Loemendor coming along.

Edi
  #22  
Old February 23rd, 2007, 12:24 PM
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Default Re: The Mod List

excellent! Some of my favorite maps.
  #23  
Old February 27th, 2007, 12:23 PM

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Default Re: The Mod List

Lots of little bits added and updated. I'll try to play every mod on the list as time goes by, give a short opinion on each of them.
  #24  
Old March 11th, 2007, 03:28 PM
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Default Re: The Mod List

Mytheology update:
version 1.52
Description "Seventeen new Pretenders and two new Blood spells including six brand new deities and eleven Pretenders formally available only as Summons. There are a few Super Combatants and some very powerful magic-users. The new Pretenders include: Desire (New - Middle Man), Fallen Archangel (Marignon Middle and Late), Grim Reaper (New: Ermor, All Ages), Heliophagus (Abysia Late), King of Banefires (Yomi Early), King of Deeper Earth (Argatha Early), Lord of the Plague Wind (Machaka Middle), Monkey King (New - Kailasa Early, Bandar Log Middle, Patala Late), Morpheus (New - Arcocephale Late), Pantokrator (New - All), Queen of the Sea (Oceania Early), Queen of Thunder (Caelum Early), Shah of Djinn and Ifreet (custom graphic - Marignon Middle), Tarrasque (New - Maverni Early), Teratos Rex (New - C'Tis Early), Treelord (custom graphic - Pangea Early), Vastness (Ryleh Middle)"
Final: Getting There
  #25  
Old March 13th, 2007, 01:07 AM
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Default Re: The Mod List

For the record, I found updating the Mod Index (before I went overseas) to be quite a chore and would *love* it if others would continue the work - a group effort for group benefit =).
  #26  
Old March 13th, 2007, 01:42 PM
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Default Re: The Mod List

Well thanks for the effort.
Maybe someone else will pick up on it.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
  #27  
Old April 16th, 2007, 11:35 PM

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Default Re: The Mod List

Updated.
  #28  
Old April 17th, 2007, 12:12 PM
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Default Re: The Mod List

Name: Single Age mod
Type: crazy games
Version: 1.00
Final: might update it for new nations
Author: Gandalf Parker
Desc: This places all of the early, mid, and late era nations into the early era. With this mod enabled you can play early Ulm against late Ulm. Or you can put all 77 nations into one game. Great for playing on a giant 1500 province map.
3.06 Compatible: yes
Balanced for vanilla: yes
note:It also includes the empty slots which are named "filler" and their slot number.
note2:Will not work for starting a game on servers.
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  #29  
Old April 19th, 2007, 11:59 PM
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Default Re: The Mod List

Name:Sar Elad, Age of Miracles
Version: 0.60
Final: No.
Author: Nerfix
Desc: Sar Elad is a kingdom of men who were led from slavery to freedom by a great Prophet.
3.06 Compatible: ?
Balanced for vanilla: Yes.

This mod overlaps Lanka, needs to be cleared before made or have the nation spot it uses changed.
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My Mods:
Tarent Mod:
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Dinnas'Arval Mod:
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http://forum.shrapnelgames.com/showt...+nation&page=3

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http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
  #30  
Old April 28th, 2007, 11:29 AM
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Default Re: The Mod List

Name: Ulm Update
Version: 0.90
Final: Yes, unless bugs appear
Author: Endoperez
Desc: This mod makes MA Ulm slightly more powerful. All Black Plate untis get better armor for the same cost (22 instead of 20 protection, helm doesn't have -1 def), most of their commanders get Standard, some of their commanders can levy militia, and they get two new commanders. One of the new commanders is a good archer, other basically Lord Guardian recruitable everywhere.
In short, Ulm gets more protection, a way to keep their forces from routing, cheap light infantry, an archer chassis and a thug chassis.
3.06 Compatible: yes
Balanced for vanilla: yes
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