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  #1021  
Old December 1st, 2003, 04:35 PM
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Default Re: STM "Final v1.7.5" Discussion

I tell you, it's hard to play a game when in a few days a new patch comes out. But keep them coming, is all I say. Can I still play my older saved game, or do I have to start a new one?
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  #1022  
Old December 1st, 2003, 05:03 PM
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Default Re: STM "Final v1.7.5" Discussion

Thank you David G, that post is most helpful.

I know that playing the game with a new patch coming out every week or two is a pain in the ***, and I am sorry about that. But in order to get the mod up and running I need all the help I can get, and having it as a public beta is very helpful.

90% of all the bugs and tweaks made to the mod have been as a result of player feed back. Again I do sincerely apologize about the frequency of the patch and what these patches sometimes do to save games.

This is why I am a big advocate of making a back up of my current mod files and installing the new patches to it. This way if the latest patch screws my save game, I can always play it from my original mod folder and wait for a new patch to apply tot he copied one.

This next patch hopefully will be the Last one I do for a good long long time.

I wanted all the info I could get and waited to release the 1.3.1 and 1.3.4 patches but had very little in put. Now I have a good idea of what needs to be done and once it is done, I hope the mod will be stable enough that both SP and MP will enjoy it for a while.

So please keep the bugs, suggestion, and ideas coming. I may not use your idea in the mod, but you never know I just might. But I do review all bugs and or tweaks very seriously.
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  #1023  
Old December 2nd, 2003, 02:39 AM
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Default Re: STM "Final v1.7.5" Discussion

Atrocities,

Since its very unlikely that all of us could agree on who/races should have what special advantages, and we agrue maybe forever. I offer for our group a rating system that fairly rate each race's special advantage or abilities or etc. I would willing work up an excel speadsheet for all races and list of areas/advantages/abilities with a range of values. You, Atrocities can rate each races in each areas/advantages/abilities.
It will take me a few days to do.
What you think, Atrocities?

Lighthorse
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  #1024  
Old December 2nd, 2003, 03:58 AM
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Default Re: STM "Final v1.7.5" Discussion

Lighthorse, that sounds like a really good idea to me. When you get time and stuff. Thanks.

I am playing the mod now and I have to say that I am getting my collective *** handed to me. The Ai is defenently getting better with each improvement.

The latest patch from MM will also help a bunch. I can hardly wait to play a game with 20 neutrals and only 5 majors. Can you say BOTF scenario?

Has any one tried their luck with the Borg Scenario yet? (A few Posts down give the link and details)
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  #1025  
Old December 2nd, 2003, 06:21 PM
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Default Re: STM "Final v1.7.5" Discussion

Running as Fed in 1.3.2 when I get the tech for the "Defiant" mount yet I do not have it, any Ideas?
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  #1026  
Old December 2nd, 2003, 10:17 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by mottlee:
Running as Fed in 1.3.2 when I get the tech for the "Defiant" mount yet I do not have it, any Ideas?
You have not reached Federation ship construction level 5 yet which gives you access to the heavy escort defiant which in turns allows you to use the Defiant mount. (HE only though)
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  #1027  
Old December 2nd, 2003, 10:25 PM
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Default Re: STM "Final v1.7.5" Discussion

I should point out that all because a ship is classified as a Destroyer or escort does not mean it has to be small.

The reverse is true for ships like battleships and dreadnoughts, they don't need to be fricking huge to be dreadnoughts or battleships. They can be smaller, much smaller in fact than say a destoyer.

Over he years people have grown to accept only one perception of a ship, bigger means bigger. IE A juggernought is larger than a dreadnought.

Well in this day and age of microization and such, bigger has become much smaller. So think of it in those terms, all because a ship is bigger than another escort, it can still be an escort.

Please no more hate email on this. I will not be nice on the next go around people.
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  #1028  
Old December 3rd, 2003, 12:09 AM
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Default Re: STM "Final v1.7.5" Discussion

I am in the process of uploading a Version of the mod, 1.3.4 with just data files only.

The size is less than 4 megs and is a complete Version of the mod, without all of the images and such.

This is not an update, but rather a small complete Version of the mods data files for those who wish to download the ship sets and such seperately.

YOU WILL need the latest Version of the image mod though, and I stronly suggest you download it and install it to your base pictures directory so that all of your mods can use it.

I will post one the data file Version of the full mod is uploaded.
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  #1029  
Old December 3rd, 2003, 12:46 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by mottlee:
Running as Fed in 1.3.2 when I get the tech for the "Defiant" mount yet I do not have it, any Ideas?
You have not reached Federation ship construction level 5 yet which gives you access to the heavy escort defiant which in turns allows you to use the Defiant mount. (HE only though)
OK I will check this out. Off hane I do not know IF I have gotten that far thanks


I have looked ...found it did not think along those lines do now now to see how well it works

[ December 03, 2003, 18:56: Message edited by: mottlee ]
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  #1030  
Old December 3rd, 2003, 12:48 AM
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Default Re: STM "Final v1.7.5" Discussion

Star Trek Mod
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