.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #21  
Old December 21st, 2005, 02:59 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: New Map: Neopangea


Pretty nice set of maps, albeit I think they aren't suited for play with aquatic nations - way too much water compared to land. Still - very handsome, and if aquatic nations aren't allowed, there are lots of nice chokepoints until nations can get into the water.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #22  
Old December 21st, 2005, 07:26 AM

Tnahcem Tnahcem is offline
Private
 
Join Date: Apr 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Tnahcem is on a distinguished road
Default Re: New Map: Neopangea

Yep...
In my opinion, the "Small" version is the more playable with aquatics nations but they keep a great advantage.
Maybe the best solution in MP games is to give the two aquatics nations to AI. (That's what we do in a french MP game, but it's too soon to say if it's work well: turn 10 or so..)

It's quite difficult to decide the correct number of aquatic provinces:
To high and aquatics nations will have an easy-doing-high-number-of-provinces-empire.
To low and they have a great mobility advantage.

Thank you for the "chokepoints" point. It's one feature I really wanted to see in this map.

Now I finished the "Small" version, I don't use the "Big" anymore. I'll just have to finish the special scrip (as I said, one special province for each "colour" of magic, with special army and high level Sites in it) and the "neopangea" sheet of my life will be turned .
Reply With Quote
  #23  
Old January 31st, 2006, 05:03 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: New Map: Neopangea


Even if there is a lot of water, it might be fun to play a no-aquatic nation game where people take water cult.
Reply With Quote
  #24  
Old January 31st, 2006, 05:23 PM

Tnahcem Tnahcem is offline
Private
 
Join Date: Apr 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Tnahcem is on a distinguished road
Default Re: New Map: Neopangea

Recipe:

Put 6 or so no-aquatic nation (except Ermor and maybe Vanheim/CoS Marignon) on the big Eurasian land, played by human players.

Put 4 strong AI (with two starting provinces) on the American land (north and south).
Spinkle that land with a lot of magic sites.

You'll obtain some "conquest of the new world" game, in which each player should try to reach America (to have access to all those juicy-full-of-magic-sites-provinces.)

Could be fun!
Reply With Quote
  #25  
Old February 10th, 2006, 08:57 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: New Map: Neopangea

Some DOM_3 ideas so map-editors can make more interesting SP games:
Any provinces on the map which are one-way only ??
or
Any provinces with restricted access where only specific nations can reach them??
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.