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  #21  
Old July 11th, 2005, 02:52 AM
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Default Re: Script and campaign scenery / Alternate histor

Quote:
Pyros said:
Would you like that we use an evolving core force from the 1st Cavalry Division? What do you think?
Like most of the other my Vietnam knowledge is very limited. I do think following 1st Cav will give us the best variety of missions/scenarios to keep the stiry interesting and ever changing.
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  #22  
Old July 11th, 2005, 04:24 AM
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Default Re: Script and campaign scenery / Alternate histor

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Listy said:
I( like hte Idea, as I've already got alot of info on that campagin. I see two minor problems.

1. I don't think that starting with a single troop is such a good idea. one bad manover, and your nackered.

2. The ARA (Ariel Rocket Arty) this has never been included in any of the MBT games, and for hte life of me Ican't work out why. for those of you who don't know it's a Huey with 48 x 2.75" FFARS. and nothing else, it tends to release them as half in one go. Note: this is not a Heuy Gunship... I would htink a cluster weapon with two HE rounds, so each shot would represent a salvo of 24 rockets.

As I said I can go with that, are we goign to do an LZ Albany? as well as LZ X-ray? LZ-Flacon? IIRC that got attacked after the battle.
Welcome David,

You may work with Boonierat in the theatre of operations thread in order to (first) make a list of all activities connected with the 1st cavalry Division.
Then we may decide which major battles/Operations we may include (at least the 50% of the missions may be historicals but we could also have general missions).
As for the simulation of some weapons, you may work on this field with Touchard Laurent (he will join us later this week).

cheers,
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  #23  
Old July 11th, 2005, 08:41 AM

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Default Re: Script and campaign scenery / Alternate histor

Quote:
Listy said:
Random Idea:
Plus also we could include an appocylpse now mission, as the aircav scenes where, I belive, ment to be bassed on the 1st aircav and Hal More...
I was just going to suggest the same thing!

An campaign focused on the air cav has the added advantage of appealing to our 'customers' (I'm a business major after all and can't help thinking 'sales'!). Most of these will have seen the movies and tv series on Vietnam. These tend to focus on hueys ans heliborne operations a lot. People seem to like it. And using the 1st Cav division gives us a known and appealing name to use for the campaign (in it's title perhaps?)
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  #24  
Old July 11th, 2005, 11:33 AM
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Default Re: Script and campaign scenery / Alternate histor

He, I Think I've gt an MP3 of Ride of the Valkyries, just have that one as the move sound for the Psywar helicopter...

Sorry getting to far ahead here.
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  #25  
Old July 11th, 2005, 04:26 PM

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Default Re: Script and campaign scenery / Alternate histor

The 1st Cav would seem to offer lots of variety and possibilities. Plenty of scope.
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  #26  
Old July 11th, 2005, 08:37 PM

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Default Re: Script and campaign scenery / Alternate histor

It's also possible to switch over from airmobile operations to regular duties like firebase protection or jungle patrols, even for an entire chapter.

Just add some text before a scenario or chapter along the lines off: "recent operations have been a great succes, but losses in helicopters have been higher than expected as has been the wear and tear. While waiting for replacement choppers and the damaged ones to be repaired, division HQ has decided to group the availble air assets into 1 brigade to have a quick reaction force at the ready. The other units will in the mean time be assigned to regular grunt missions. Your company (or battallion) has been assigned to take over patrol duties from the 666th ARVN battallion in the Bu-Gout region"...

That leads the way for one or more scenarios' where the player has no or very few helicopter assets. That does mean however that the helicopter units are not part of the core force but are AUX units at least up until this point in the campaign.

Remco
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  #27  
Old July 12th, 2005, 03:33 AM
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Default Re: Script and campaign scenery / Alternate histor

Yes Remco,

The helicopters should be AUX units for the campaign because their primary use was to transport the 1st CAV to the battlezone and not to engage the enemy...
If we make helicopters available as core force (early in the game), the players will abuse their use
Maybe we could add some air assets in a later stage of the campaign.
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  #28  
Old July 12th, 2005, 11:58 AM
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Default Re: Script and campaign scenery / Alternate histor

Yeah have Pink patrol Flights...
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  #29  
Old July 12th, 2005, 12:23 PM
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Default Re: Script and campaign scenery / Alternate histor

How about Helicopter evacuations? Is there any way to leave the battlefield that can be used in such a mission?
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  #30  
Old July 12th, 2005, 01:48 PM
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Default Re: Script and campaign scenery / Alternate histor

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Pergite said:
How about Helicopter evacuations?
Evacing the troops or ciilians/other units?

Idea - what about providing security for an evacing field hospital under attack. Wounded = unarmed civilians that must be escorted to the LZ then loaded on medivacs coming to the LZ on X turn to "extract them".
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