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  #1  
Old February 19th, 2021, 02:20 AM

RetLT RetLT is offline
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Default Issues with scn 19 Goch-Calcar Road

This scenario is an assault/defend but there are no mines or forts.

Also Canadian unit AHO has its slash going the other direction. This is trivial but it pegged my OCD meter.
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  #2  
Old February 19th, 2021, 08:05 AM
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Default Re: Issues with scn 19 Goch-Calcar Road

There is no reason that an assault mission has to have mines or forts in it.

It does mean that the defender is dug in, unlike an advance v delay.
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Old February 19th, 2021, 08:50 AM
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Default Re: Issues with scn 19 Goch-Calcar Road

I suspect this was built as an advance then made an assault and saved to emphasize this is a full on attack but neither side is dug in or has any other defensive measures like mines etc so from that POV it's perfectly OK and it's perfectly OK to set it up that way. It's just one of the little "tricks" scenario designers can use to get the set up they want and that is why it's an assault and neither side is dug in

The deviant slash has been corrected and for the record, that scenario is 2 decades old. Built Jan 2001
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Old February 19th, 2021, 09:33 AM

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Default Re: Issues with scn 19 Goch-Calcar Road

Not that important, but it is also ahistorical, the infra red panthers were not used in the west. However, there is a lot misinformation floating around on the German infra red tech, with tons of "tall tales" that have little to do with reality.
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Old February 19th, 2021, 02:58 PM
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Default Re: Issues with scn 19 Goch-Calcar Road

Quote:
https://worldwar2database.com/gallery/wwii0148
Caption:
Panzerkampfwagen V Panther ausf G with FG 1250 Sperber (Sparrow Hawk)

An infrared Nachtjager (Night fighting) vision scope installed on the commander's cupola in place of the MG42 machine gun. This advanced (at the time) device consisted of a 300mm (11.8 inch) Infrarot-Scheinwerfer (Infrared Searchlight) connected to a Bildwandler or "Biwa" (image converter) and a device that sensed the elevation of the main gun. Only the Panther commander could see the infrared spectrum; he had to give directions to his crew. Six Panthers with Sperber would work with one SdKfz.251/20 Uhu (Owl) half-track with 600mm (23.6 inch) infrared searchlight, which extended the range to 700 meters (765.5 yards). Additional infrared gear for machine guns and the MP-44 assault rifle were also developed to give escorting infantry infrared capability as well. The Panthers were upgraded with Sperber by Maschinenfabrik Niedersachsen-Hannover (MNH) between September and December 1944. Sperber was affected by shock and by infrared pollution; all Panthers had covers installed to hide the heat from their exhausts. The combat history of the Sperber is the subject of debate. Sperber was probably used on the Eastern Front during the battle for Hungary in 1945. Sources say either fifty, four, or one Sperber Panther was tested there. Other sources claim the Sperber Panther was issued to 3.Kompanie, 24th Panzerregiment, 116th Panzerdivision for Wacht Am Rhein, the Ardennes Offensive. But no record of Sperber being used on the Western Front is considered definitive.

Two stories of Sperber Panthers on the Western Front exist. One states that Sperber Panthers attacked American anti-tank artillery position at the Weser Elbe Canal and destroyed the unit; another Sperber Panther unit destroyed an entire platoon of British Comet tanks. Both stories are probably apocryphal; some researchers claim that Sperber was never issued to the Western Front.
Without the supporting halftrack an it's IR spotlight it seems the range in the dark was 400m. With the HT it was 700m

https://fingolfen.tripod.com/ir/irpanth.html

So maybe, maybe not. The only way to know for sure would be to capture one and if you don't then you'll never know how they managed to knock out tanks in the dark One thing that is certain is the 16 ( 800 m ) in the OOB now for night vision is a wee bit optimistic and will be adjusted
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Old February 19th, 2021, 03:01 PM

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Default Re: Issues with scn 19 Goch-Calcar Road

I forgot to mention that the defenders are set to advance rather than stay put.

They do this from turn 1, even though they hold all the v hexes. It would be much harder if they stayed put.

Thanks for clarifying about assault/defend. I thought there had to be mines or forts.
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Old February 19th, 2021, 03:10 PM
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Default Re: Issues with scn 19 Goch-Calcar Road

I will assume that is deliberate in the way it was set up. Unfortunately, I cannot turn the clock back 20 years and ask
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Old February 20th, 2021, 02:02 AM
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Default Re: Issues with scn 19 Goch-Calcar Road

Don, don't worry about it. The designer may be dead for all we know. Deal with the stuff now.

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Old February 20th, 2021, 08:23 AM
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Exclamation Re: Issues with scn 19 Goch-Calcar Road

I would draw attention to the scenario write up which gives BIG clues to why it is set up the way it is

Quote:

After fighting through the Reichswald, the Canadian First Army advanced on Goch and Calcar as part of its bid to reach the Rhine River. The 4th Brigade of the Canadian 2nd Division was given the task of cutting the Goch-Calcar Road. This was accomplished on 19 February by the Royal Hamilton Light Infantry and the Essex Scottish Regiments. This Canadian advance could not be tolerated by the Germans since it cut off a major supply route to German forces further north. Accordingly, the XLVII Panzer Korps counterattacked on the night of 19-20 February with the objective of recapturing the Goch-Calcar Road. After a harrowing night of fighting between the tough Canadians and the seasoned Panzertruppen of the Panzer Lehr and 116. Panzer Divisions, the road remained under Canadian control.*
*
Your mission is throw the Canadians back and recapture the road between Goch and Kalkar. You have at your disposal 40-odd tanks of the XLVII Panzer Korps and six companies of veteran Panzergrenadiere. You also have a few of the very rare "Uhu" Panthers equipped with top-secret night vision sights. Use them well!*
*
Canadian resistance will be strong. They are veteran troops who overran one of our Fallschirmjaeger battalions in their initial attack. You will face at least two battalions of Canadian infantry.*
*
Is that clear enough as to why this is set up as an assault where the "defenders" are set to advance ??

It's a German counter-attack on advancing Canadians which is why there are no defences and both sides are moving toward one another which is very creative use of the game system.




For more clarity should anyone else play this down the road I will change

Battle Type: German Assault vs Canadian Defend*

to

Battle Type: German night Counter-Attack on a Canadian Advance.*



FUTHER.... I did discover a problem with this scenario that will be corrected when we release the next update. The German HQ, two trucks and a HT start the game on a grey border hex which means they are removed at start up. Now corrected but anyone can do that now with the in game editor. Simply load it in the editor and find the grey hex units and move them onto the actual map area then save the scenario in slot 19
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Last edited by DRG; February 20th, 2021 at 09:13 AM..
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Old February 20th, 2021, 04:22 PM

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Default Re: Issues with scn 19 Goch-Calcar Road

Quote:
Originally Posted by DRG View Post
Unfortunately, I cannot turn the clock back 20 years

I would like to turn the clock back 20 years for many reasons not related to the game.
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