.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old July 3rd, 2018, 11:43 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Missing Lost Scenarios?

Okay, so I loaded the 3 you had issues with.

428, I am not seeing anything goofy by looking at the deployments and setup with the units. So I'll play it through and see if I spot anything.

429, I also did not see anything goofy in the editor, but it would help, if I knew which exact AT inf units were using smoke dischargers.

431 (not 430) is Cavalry Raid, and I fixed the 12.7 HMG sections to actually be correct HMG. Will post when I have enough others edited.
__________________
ASL
Reply With Quote
  #22  
Old July 3rd, 2018, 01:37 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,053 Times in 619 Posts
RetLT is on a distinguished road
Default Re: Missing Lost Scenarios?

The ATG units in 429 are: M4, M5, N4, N5, P2, P3, T2, T3, U2 and U3.

All of the ATG units have them so it is probably in the OOB rather than a one off issue. I have not seen this in any of the other Swedish scenarios.

I am looking forward to your mini-campaign.
Reply With Quote
The Following User Says Thank You to RetLT For This Useful Post:
  #23  
Old July 3rd, 2018, 03:05 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Exclamation Re: Missing Lost Scenarios?

An important factor to consider is the original age of the scenario as you originally found it.....many OOB's have undergone major reconstruction over the years and I ( try ) to keep up with that in the scenarios issued with the game. Those are checked before every release so if an OOB has a number of changes made over time the game scenarios get upgraded each step of the way......but if you dig up one that is 9 years old and has never been upgraded you could find weird things especially if the original was made with units that were infantry then over time the OOB was changed and there ended up with a vehicle uni in what had been an infantry unit.

I have copies if all OOB's for both games going back to the last DOS versions and sometimes I have to check when a scenario was built to find our why odd things are happening but it's rare as I rarely have to deal with " found" old scenarios
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #24  
Old July 3rd, 2018, 04:25 PM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Missing Lost Scenarios?

Great points Don. I'd have to dig up the original zips if you wanted the original files to find out the exact details. Or you could use the ones I dug into. They mostly seem to work find with the tweaks I made. Some are pretty logical guesses on what to fix, but some slipped through and when RetLT found them, I fixed them
__________________
ASL
Reply With Quote
The Following User Says Thank You to zovs66 For This Useful Post:
  #25  
Old July 3rd, 2018, 08:43 PM

RetLT RetLT is offline
Major
 
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,053 Times in 619 Posts
RetLT is on a distinguished road
Default Re: Missing Lost Scenarios?

Scn 432 Larry, Curley and Moe:

The turn zero air strike targets are too close to friendly troops. I lost several Bradleys to friendly fire. I don't know if this is intentional or not.

One suggestion I would make would be to increase the value of the Ammo trucks. the scenario is about protecting them yet they are of normal value.
Reply With Quote
  #26  
Old July 4th, 2018, 08:44 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Missing Lost Scenarios?

If you make the ammo trucks expensive then you can run into the problem of artillery overload points as they are classed as artillery units (because they are a force multiplier for humans, but not the AI, so this is deliberate to penalise human players for their use).

If the scenario designer wants some expensive trucks to guard - then best to use heavy trucks and set their points high. If he wants to make then explodable, then he can give them an explosive weapon (see the suicide trucks in the PLO(?) OOB) - but then the AI may use them as suicide trucks of course, so that may not be the best idea if they are on the AI side.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #27  
Old July 4th, 2018, 08:56 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Missing Lost Scenarios?

Stick an ammo container in them?
__________________
John
Reply With Quote
  #28  
Old July 4th, 2018, 09:19 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Missing Lost Scenarios?

Ammo container is still an ammo truck, so is charged for.

(it has special code to allow it to be picked up by a transport, as well as giving reduced supply rate. The pick up code seems to have been borked by something in the last release, so that needs unborking it seems)
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #29  
Old July 4th, 2018, 11:23 AM
zovs66's Avatar

zovs66 zovs66 is offline
First Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 781
Thanks: 1,187
Thanked 570 Times in 310 Posts
zovs66 is on a distinguished road
Default Re: Missing Lost Scenarios?

Well the main problem is that for these 50 some scenarios we have no (?) contact with the original scenario designer and or his intensions. So we can make tweaks the best we can I suppose?
__________________
ASL
Reply With Quote
  #30  
Old July 4th, 2018, 12:11 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Missing Lost Scenarios?

Quote:
Originally Posted by Mobhack View Post
Ammo container is still an ammo truck, so is charged for.

(it has special code to allow it to be picked up by a transport, as well as giving reduced supply rate. The pick up code seems to have been borked by something in the last release, so that needs unborking it seems)
Thinking was could keep ammo container at cost or cheaper and increase the price of the carrying truck so it will have little impact on artillery overload costs.
__________________
John
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.