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  #1  
Old November 15th, 2008, 04:32 PM
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Default Keeping Kristoffer in the dark.

Hmmm...

Considering Kristoffer's notion of not wanting to work on ideas that others have also had, this seems somewhat of a handicap, both for him and for the modders, ourselves, since the more ideas we have, and the more mods we create, the less "official"--and therefore, in many ways more desireable, material we might end up with, sometime in the future.

Is there a good way to create mods without his knowledge?

Or a better solution to this problem?
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Old November 15th, 2008, 04:49 PM

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Default Re: Keeping Kristoffer in the dark.

nope
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old November 15th, 2008, 05:59 PM
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Default Re: Keeping Kristoffer in the dark.

There are other forums and newsgroups. You can always work on it there.
And offering it online doesnt always gaurantee that KO will look at it so you can get away with that also.
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Old November 15th, 2008, 06:56 PM

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Default Re: Keeping Kristoffer in the dark.

Seriously not something I'd ever worry about. Particularly given I am dead set on warhammer mods.
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Old November 15th, 2008, 07:26 PM
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Default Re: Keeping Kristoffer in the dark.

Well, this is much more of an issue when one is developing mods based directly on history and mythology. I wouldn't expect Illwinter itself to ever make a mod based on another company's product. Ultimately, however, most-if not all-of the mod Nations are going to be based on *something* historical or mythological, including Warhammer, however many places removed it may be.

Amos has perhaps achieved the most creative and original mods available, but even he's got some based on books, comic books, role-playing game Nations, etc.
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Old November 15th, 2008, 07:45 PM
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Default Re: Keeping Kristoffer in the dark.

I think thats what he is saying.
Its a non-issure if you safely keep to territory that Illwinter will never trod.
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Old November 15th, 2008, 07:53 PM
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Default Re: Keeping Kristoffer in the dark.

The problem with that is that keeping away from any and all historically-based material is a little too encompassing to be of any value.
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Old November 15th, 2008, 08:07 PM
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Default Re: Keeping Kristoffer in the dark.

I guess the issue is that there's no way for us to know what Kristoffer has in mind for the future, unless he specifically mentions something, but if we start working on something that he wants to do, it then causes him to not want to continue working on it, so we lose out on material that we might otherwise get.

I've talked with Kristoffer about this before, and he's stated that he's got lots of different things to work on, and we should just do whatever we want and he can always change his focus to something else, which is a great answer, but it seems a little inefficient of his time, when he's basically the *only* person making official in-game Nations.
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Old November 15th, 2008, 08:26 PM
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Default Re: Keeping Kristoffer in the dark.

Well if he wanted to then he could always give us a heads-up list and we would know what to avoid.
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Old November 15th, 2008, 08:49 PM
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Default Re: Keeping Kristoffer in the dark.

I'm hoping that he'll consider that, yes. I certainly don't mind altering my own foci to areas that Kristoffer isn't interested in. As a modder, I have the option to alter the base game to suit my own sensibilities, but I can't alter something that never comes into being.
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