.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

ATF: Armored Task Force- Save $7.00
The Falklands War: 1982- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old April 15th, 2007, 02:53 PM

UncleYee UncleYee is offline
Private
 
Join Date: Jan 2004
Posts: 30
Thanks: 2
Thanked 0 Times in 0 Posts
UncleYee is on a distinguished road
Default Penetration and cast level. Also, blood vengeance.

I seek the wisdom of the forums. I have two questions. First, is the spell penetration bonus you get from an item the same as the bonus you get from having a higher level? For ex, are these equally hard to resist?

B4 mage casts hellbind heart
B3 mage with spell forcus casts hellbind heart
B2 mage with eye of void casts hellbind heart

I just got a little less lazy and looked up magic in the manual (p.86), so now I see that what I'm asking is: is the penetration bonus (from items) added to the caster's roll BEFORE it gets divided by 2 (like the spell level bonus) or AFTER?

Second, does either or both spell penetration bonus and higher level make for a more effective (each reflection less likely to be resisted) blood vengeance?
Reply With Quote
  #2  
Old April 15th, 2007, 03:14 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengea

I don't know for sure, but my assumptions until told otherwise are that your three examples are all equally hard to resist, and that Blood Vengeance is just a state that doesn't remember what power level of magic caused it. But I have no special knowledge.
Reply With Quote
  #3  
Old April 15th, 2007, 03:38 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengea

i would also believe that all three examples have the same penetration.

blood vengance has a rating (like awe and fear) which shows how difficult it is to overcome for the attacker. someone casting the spell gets blood vengeance 0, angel of fury has blood vengeance +2. this rating does not go up when cast by a powerful blood mage, so i am guessing the answer is no.
Reply With Quote
  #4  
Old April 15th, 2007, 03:42 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Penetration and cast level. Also, blood vengea

No, they won't all have the same penetration I think, because the bonus from extra magic levels is (number of extra levels / 2).

So: B4 mage casts hellbind heart - MR roll against penetration 11 (the default 10 + 1 for two extra levels)
B3 mage with spell focus: penetration 11 again (10 + 1 for spell focus, +0 for extra magic levels, since they're rounded down)
B2 mage with eye of the void: penetration 12 (10 + 2 for eye of the void)
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old April 15th, 2007, 04:02 PM

mivayan mivayan is offline
Second Lieutenant
 
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
mivayan is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengeance.

Quote:
UncleYee said:
For ex, are these equally hard to resist?
Yes.

edit: oops. Llamabeast is right. erm. I seem to have failed very basic math here. It's +1, +1, +2 penetration. (/edit)

Quote:
Second, does either or both spell penetration bonus and higher level make for a more effective (each reflection less likely to be resisted) blood vengeance?
Penetration does't affect blood vengeance.
Reply With Quote
  #6  
Old April 17th, 2007, 12:18 AM

UncleYee UncleYee is offline
Private
 
Join Date: Jan 2004
Posts: 30
Thanks: 2
Thanked 0 Times in 0 Posts
UncleYee is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengeance.

Thanks for your wisdom. I see I was reading the formula incorrectly. So eye of the void really is worth the hassle...
Reply With Quote
  #7  
Old April 17th, 2007, 01:03 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengea

I would just like to say something funny. I gave one eye of perception (whatever the +8 to perception eye is) and then my commander lost an eye as an affliction. So alright, I give him another eye of perception, and unfortunately that made him BLIND, and he couldn't fire the ethereal crossbow I had given him to shoot.

Geeze, I guess you live and learn. Never replace both eye sockets with magical rubies. Only one. I ended up redoing a extra 15 minutes of my turn because of that.

Jazzepi
Reply With Quote
  #8  
Old April 17th, 2007, 02:12 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengea

Shouldn't he have a precision of 5? Two Eyes of Aiming don't stack bonuses, so you'll have a base 0 precision with +5 for magic.

So he can still use the crossbow...

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #9  
Old April 17th, 2007, 10:36 AM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Penetration and cast level. Also, blood vengea

You get the "blindness" affliction, which I believes prevents you from even attacking with a ranged item.

It was awful.

Jazzepi
Reply With Quote
  #10  
Old April 17th, 2007, 11:02 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 661 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Penetration and cast level. Also, blood vengea

FWIW, if you have more than 2 natural eyes you can use multiple magic eyes without going blind. The first magic eye gives you the affliction "lost a couple of eyes" which suggests you'll lose the rest of them by using another eye, but in fact the affliction doesn't change with a second eye (only had to two slots, so not sure if you can replace all your eyes)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.