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  #21  
Old November 11th, 2011, 09:06 PM

thejeff thejeff is offline
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Default Re: Conquest of Elysium 3 dev log

That's somewhat disturbing, since by far the best way to have the modding available is to build it in from the start.
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  #22  
Old November 11th, 2011, 10:32 PM
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Default Re: Conquest of Elysium 3 dev log

We only said that we dont know. Being Johan Im sure that the hooks are going in this time as he works if he plans to offer modding. But the game is no where near to the point that modding would be in the testing phase.
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  #23  
Old November 12th, 2011, 03:21 AM
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Default Re: Conquest of Elysium 3 dev log

Like Gandalf said, the game is not yet at a point where modding could be tested.

One of the most loudly voiced complaints about Dom3 was that the AI was no challenge once you learned the game and that it was a one-trick pony. CoE3 has a lot more work in that regard and the different classes do not play according to the same playbook when under AI control. That is not a trivial amount of work and it shows.

The multiplayer network side is not yet finished and most certainly not documented enough for players to use. That absolutely needs to come first. Single player and hotseat MP work quite well already, but the network MP is the single most important aspect that needs focus right now.

Again, remember that Johan is the only one coding this and he is doing it on his free time since he has a day job. With that fact in mind, the progress has been rapid.

As I said in my previous post, patience is required. We know from Dom3 already that Johan has an interest in modding and Kristoffer as well. Therefore it is not unreasonable to entertain the possibility of CoE3 being moddable, but available time and priorities right now mean we don't have any word.

Keep in mind also that Johan and Kristoffer play their cards close to their chest as they have always done. It is not unusual to have something change quite a bit between one incremental version or the next or having a full-fledged new feature dropped on us without any advance warning.

That is the reason that the best and most accurate thing we can tell you is "It has been mentioned once in passing, but right now we don't know."

If modding is added, you can expect an immediate announcement in this thread.
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  #24  
Old November 12th, 2011, 05:13 AM

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Default Re: Conquest of Elysium 3 dev log

You mentioned legacy sprites, are all these going to be updated? One of the things that I think drags dom3's quality down is all the old sprites still in use when the new ones are so much nicer.
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  #25  
Old November 12th, 2011, 05:57 AM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Admiral_Aorta View Post
You mentioned legacy sprites, are all these going to be updated? One of the things that I think drags dom3's quality down is all the old sprites still in use when the new ones are so much nicer.
Yes, they are. When we're talking about CoE3, "legacy sprite" means sprites from CoE2. If you download that and take it for a spin, you will have a whole different idea of contrast between just how much better the new stuff looks.
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  #26  
Old November 12th, 2011, 10:32 AM
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Default Re: Conquest of Elysium 3 dev log

Is the turn resolution going to work like it does for CoE2? Or will that work differently?

And will we still have to hit that Q button to end turns? (I can't tell you how many times I ended my turn when I only wanted to buy more troops.)
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  #27  
Old November 12th, 2011, 10:59 AM
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Default Re: Conquest of Elysium 3 dev log

The user interface is different, the turn resolution less so. Combat takes place at the end of turn.
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  #28  
Old November 15th, 2011, 04:19 PM
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Default Re: Conquest of Elysium 3 dev log

New version out for those who are curious about how we are progressing...
http://jaffa.illwinter.com/coe3/coe3progress.html
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  #29  
Old November 15th, 2011, 04:43 PM
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Default Re: Conquest of Elysium 3 dev log

when can we pre-order?- And what perk would come with the pre-order?

An XL Gelantineous Cube T-Shirt?
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  #30  
Old November 15th, 2011, 05:44 PM
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Default Re: Conquest of Elysium 3 dev log

Im not sure that I want to look more like a gelatinous cube than I already do
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