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  #111  
Old March 11th, 2017, 11:52 PM
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Mobhack Mobhack is offline
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Default Re: Height Maps

Yep - doh!
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  #112  
Old March 13th, 2017, 03:49 AM

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Default Re: Height Maps

I could also try and see if the generated map could come with the text fields for those hexes. However, I'm not that keen to jump in the binary format without documentation.

I'll try to add the satellite view this week as well as the "donate now" button where people can chip in - but it's not expected, just appreciated. The paypal account is in the name of a dotcom ltd (of which I own part of the shares) where my personal site resides as well, so don't get confused about the recipient of the donation. I have already signed up for billing, but not expecting anything major from there.

Don: The server should be heavy duty enough to cope with the map makers (it's already hosting a fairly popular site), so adding a link to the game manual is not a problem.
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  #113  
Old March 13th, 2017, 08:11 AM
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Default Re: Height Maps

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Don: The server should be heavy duty enough to cope with the map makers (it's already hosting a fairly popular site), so adding a link to the game manual is not a problem.
It's too late for this year but next year I will. At the beginning, I recall there were traffic restrictions and I didn't want to post a link and see it get swamped with people curious about it, but I think now there just isn't the flood of game map makers I thought there might be.

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  #114  
Old March 16th, 2017, 02:53 AM

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Default Re: Height Maps

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Originally Posted by DRG View Post
It's too late for this year but next year I will. At the beginning, I recall there were traffic restrictions and I didn't want to post a link and see it get swamped with people curious about it, but I think now there just isn't the flood of game map makers I thought there might be.
Thanks! You are absolutely correct that I requested people not to flood the map creating system as at the time the API access was restricted (limited to free account restrictions) and the implementation was more CPU intensive than the current approach and I didn't want any negative effect for the main site from this hobby of mine. Anyway now it should be able to handle the traffic from the general public.
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  #115  
Old May 1st, 2018, 07:23 AM
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Default Re: Height Maps

Another far simpler way to "reveal" the contours on a freshly generated Vehola is to use the new "Strip map" feature of the extended map editor.....it reveals the contours with one control.
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  #116  
Old July 11th, 2018, 04:58 PM

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Default Re: Height Maps

I really like this function, however, would it be possible to implement the ability of changing the size of the generated maps?
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