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  #4051  
Old May 10th, 2004, 03:12 AM
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Default Re: Babylon 5 Mod

Some black holes have a gravity of three, so just increasing colony ships to three doesn't work. You'd have to increase it to four, and then they are the same speed as every other ship. Actually you could just increase the hull size by one or two engines-worth and keep the same engines per move (since it is the lack of space after required components that keeps them slow).

I must admit that I never saw Black Holes as being a vital component of SE IV play, but if you want to have the real equivelent then get rid of them and increase the chances of getting one of the Hyperspace sectors that cause damage. That's not B5 canon either, but at least it is closer than "black hole" systems. Whether you made it out of the hyperspace sector without critical damage is a matter of luck.
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  #4052  
Old May 10th, 2004, 10:05 PM
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Default Re: Babylon 5 Mod

That sounds fine although I've yet to come across a hyperspace system in any game I've played. I'd love to see how they work.
My point was that although some people found Black Holes costly for ship loses and Nebulae for slow movement, they did provide variations to the Strategic play.

If you found your home planet boarded either of these systems they did provide a defence advantage that could be exploited. If you were playing a nomadic race you could hang around these systems picking off the damaged ships or charging into a nebular with full supplies and whacking some other race at the end of it's move with all it's supplies exhausted.

It may have been that PBW was such a slow process that the patience to see these as an advantage to be exploited and follow the chain
of command.... oops got lost there..

Whilst Black Holes and Nebulae are not part of the B5 series that is not a problem for me because both exist, and JMS simply did not have a plot line that used them, or so he says.
..... ............................

Sorry, I meant to ask is there a Shipset for the Abbai, Hurr, Gaim. I seem to have only a generic one but thought someone had done them.

[ May 10, 2004, 22:42: Message edited by: Nomor ]
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  #4053  
Old May 11th, 2004, 02:32 AM
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Default Re: Babylon 5 Mod

Orginally posted by pathfinder
One would have to totaly re-do the engines in order to do that. NOT my cup of tea thank you. All I ever set out to do was to make this Gold compatible and make the full tech game do-able, That I have done. "Finished" MOD was mailed to Lighthorse (and received), so once he can get it up on PBW....

Run into a small problem with posting Babylon 5 mod on the PBW servicer. The max allowable file is 10 MB, B5 mod zipped is over 70 MB. Still discussing possible solutions with PBW, but I'm not hopefully.
Rambie just informed me today that he plans to redesign his Babylon 5 SE4 website and if I mail the CD he will have it available for downloading. I shall be snail mailing the CD tomorrow.
Heres Rambie's email to me
I can host the files on my site, I need to update the site anyway.

Lighthorse
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  #4054  
Old May 11th, 2004, 02:45 AM
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Default Re: Babylon 5 Mod

Hey, me too.
Just send the files to ftp://imagemodserver.mine.nu/uploads

and I'll get it posted under the MM/SE4/mods

PS:
if you can RAR it with "solid archive" and max compression enabled, it will help a lot with that size.
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  #4055  
Old May 11th, 2004, 03:35 AM
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Default Re: Babylon 5 Mod

If there is anything I can do to help, please let me know.
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  #4056  
Old May 11th, 2004, 03:42 AM
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Default Re: Babylon 5 Mod



These are really old images. I could not get them to look right so I gave up.
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  #4057  
Old May 11th, 2004, 11:09 AM
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Default Re: Babylon 5 Mod

Nomor: I did a complete set for the Abbai, most (complete ?) of set for the Gaim and a partial for the Hurr.
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  #4058  
Old May 11th, 2004, 11:18 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Suicide Junkie:
Hey, me too.
Just send the files to ftp://imagemodserver.mine.nu/uploads

and I'll get it posted under the MM/SE4/mods

PS:
if you can RAR it with "solid archive" and max compression enabled, it will help a lot with that size.
What I sent Lighthorse is a WinRar self-extracting .exe on CD. So, the compressed file is ~ 70 MB.

[ May 11, 2004, 10:19: Message edited by: pathfinder ]
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  #4059  
Old May 11th, 2004, 12:05 PM
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Default Re: Babylon 5 Mod

Wow, are you using the solid archive option when you get that 70megs?

In any event, if you can upload at a decent rate, I'll be able to pull it down as fast as you can push it up.
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  #4060  
Old May 11th, 2004, 04:08 PM
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Default Re: Babylon 5 Mod

Someone has to do a Vree shipset !!!
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