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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old June 10th, 2005, 06:33 PM

The_Paladin The_Paladin is offline
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Default Null Recruitable Unit Mod

While making my utilities I realized I was in need of a null recruitable unit mod for all the recruitable national units. So I had to write a program (got it done just a few mins ago) to create such a thing.

Of course this is only useful to modders as, barring errors, when enabled this should not alter the base game at all.

I ended up basing it on Edi's databases and a couple of calculations where necessary. I had noted a few errors (changes perhaps?) in Edi's databases that I corrected but there may be others. Let me know if you find any errors in this mod and I will correct them.

I've included all the stats, the unit names, and equipment. I've left out all the other special characteristics.

So go forth and mod!
Paladin
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File Type: zip 358337-Null Mod.zip (19.1 KB, 164 views)
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Old June 11th, 2005, 08:48 AM

Turin Turin is offline
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Default Re: Null Recruitable Unit Mod

the vanheim hero(monsterid 590) is missing.

But the list is definitely useful. well done
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Old June 11th, 2005, 09:15 AM

The_Paladin The_Paladin is offline
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Default Re: Null Recruitable Unit Mod

Figures... last guy on the list gets removed. Ironically the bug was because he was being read twice... not skipped .

Thanks Turin - file has been updated to include Vanlade (#590).
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Old June 11th, 2005, 03:04 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Null Recruitable Unit Mod

Thank you!
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