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August 16th, 2006, 05:38 AM
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General
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Join Date: Mar 2001
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Re: Population growth: How exactly does it work?
Yeah, what Fyron just said. For an example, play Proportions, where population is only increased every ten turns (and then only by a few percent if you're lucky.)
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August 16th, 2006, 07:41 AM
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![Q's Avatar](image.php?s=4f195b75f28c0b0716313ac135f031a5&u=1018&dateline=2008) |
Colonel
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Re: Population growth: How exactly does it work?
So environmental resistance is in fact not resistence to hostile environment (which would be planet condition is SE IV) but just equivalent to reproductionX5.
What is the effect on happiness you mention Fyron?
I learn new things about SE IV even after 6 years!
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August 16th, 2006, 12:05 PM
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Second Lieutenant
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Re: Population growth: How exactly does it work?
It is calculated separately for each race on the planet and applied to that race. It is also rounded up. Therefore in a growing population, one popwill take one turn to become two people.
An interesting method is to put 4 different races on one colony ship. The turn they land they reproduce into 8 people. They start getting the 20 person bonus in 5 turns, not 16. It can get even better on a planet with two moons. Keep each moon population at 4 (or one for each race you control). Every few turns move them to the main planet and you get at least 12 people per turn. Even more when the main planet's pop gets high enough to make more than two of each.
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August 16th, 2006, 12:08 PM
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Second Lieutenant
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Re: Population growth: How exactly does it work?
Quote:
Q said:
but just equivalent to reproductionX5.
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reproduction / 5
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I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
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August 16th, 2006, 12:36 PM
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Colonel
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Re: Population growth: How exactly does it work?
Quote:
Parasite said:
Quote:
Q said:
but just equivalent to reproductionX5.
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reproduction / 5
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5% ER is equivalent to 1% reproduction, isn't it?
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August 16th, 2006, 12:44 PM
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Brigadier General
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Re: Population growth: How exactly does it work?
Yes, with clarification: Every 5th point of ER changes reproduction by 1%. The break points are at every 0% and 5%. Changing ER by 1-4% does nothing. Therefore if you are engaging in starting point maximization, then you could get lots of points back with no effect by lowering ER to 51% and raising reproduction by 9%. I hear that nobody really does this
I think the math is right, but don't trust it since I haven't had my first cup of coffee yet. But you get the idea.
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Slick.
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August 16th, 2006, 01:17 PM
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Shrapnel Fanatic
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Re: Population growth: How exactly does it work?
The min-max guide specifically recommends it. ![](http://forum.shrapnelgames.com/images/smilies/happy.gif) Mmm... 565 free points out of the ether. ![](http://forum.shrapnelgames.com/images/smilies/firedevil.gif)
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August 16th, 2006, 11:03 PM
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Sergeant
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Re: Population growth: How exactly does it work?
Quote:
Q said:
I learn new things about SE IV even after 6 years!
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which is not, imho, something that se4 should brag about. I feel like there's so much mystery... why not a tooltip that tells me?
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August 16th, 2006, 11:48 PM
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Shrapnel Fanatic
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Re: Population growth: How exactly does it work?
You know, of all the suggestions for SEV, I don't think a single one concerned tooltips.
But then again, I don't have the greatest memory.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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August 17th, 2006, 12:43 AM
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Shrapnel Fanatic
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Re: Population growth: How exactly does it work?
SE5 is rife with tooltips.
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