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  #11  
Old December 22nd, 2007, 12:15 AM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

Good idea.

I'll also add a C3PO unit to talk with the TanRu.
  #12  
Old December 27th, 2007, 06:24 AM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

Here you go, guys; Rebel Alliance 0.69 .
I would give it a higher version number, but I can't get the fighter bays to work.

Take a look at the Readme file.
Let me know what you guys think.
  #13  
Old December 27th, 2007, 05:03 PM

Alphasite Alphasite is offline
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Default Re: Star Wars Mod - Anyone?

This crashes for me at the ship selection screen. I've tried deleted game.cfg but that didn't help.

This is on a MacBook Pro running the latest WW patch.
  #14  
Old December 27th, 2007, 05:48 PM

Alphasite Alphasite is offline
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Default Re: Star Wars Mod - Anyone?

I was able to get it to work by clicking quickly.

I first played with the Falcon and there were two stars named "Correllian". Next I played with the cruiser and got two C3-P0s.
  #15  
Old December 27th, 2007, 07:41 PM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

I forgot to remove 'Correllian' from the star name list, after I made it a home star system.

The it_c3po.ini is showing the 'unique' flag.
I've played the cruiser many times, but I've never seen that problem. I'll test that issue a few more times.

(edit)
I have been able to finally reproduce the two C3-PO showing in the game.
I will remove the LOOT flag and change C3-PO to a passenger.

  #16  
Old December 28th, 2007, 10:16 AM

chabex chabex is offline
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Default Re: Star Wars Mod - Anyone?

It crashes for me too..
Ideas:
- The homeworld could be Coruscant with the corresponding picture.
- At the beginnig depending on what ship you choose the breefing person could be Yoda (or Leila, yust to counterpart that f...... Esmeralda :-D ), Han Solo and the Emperor.
- Primordius mission could be the Death Star!
and so on. If you like my ideas I can bring up more.
  #17  
Old December 28th, 2007, 02:42 PM

charliecooper charliecooper is offline
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Default Re: Star Wars Mod - Anyone?

I was going to make the super nova the Death Star, but your idea has better possibilities.
  #18  
Old December 28th, 2007, 05:24 PM

sgqwonkian sgqwonkian is offline
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Default Re: Star Wars Mod - Anyone?

Kawangi as Death Star would probably be the easiest.
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  #19  
Old December 29th, 2007, 02:14 AM

Phlagm Phlagm is offline
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Default Re: Star Wars Mod - Anyone?

I like Kawangi as death star, destroying worlds as it goes. Plus, all you have to do is replace the nova cannon with the massive beam.

You can make it do so much damage that it's essentially an instant kill and give it a long range and short duration, but then don't give the deathstar a computer, so it won't be terribly accurate.

And then you can put a bunch of short range guns on it and some tie fighter bays.

You could also Mod the Primordious quest to the half-completed deathstar shielded from Endor. If you wanted to get fancy, you could put in a super star destroyer and some smaller star destroyers...and fighters.

And I guess the ravians could be fleets of star destroyers, like the ones that attacked Hoth.
  #20  
Old December 29th, 2007, 03:07 PM

clomaka clomaka is offline
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Default Re: Star Wars Mod - Anyone?

site w. ships from SW books (i think):
http://deckplans.00sf.com/Main/Galleries.html#Top
 

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