.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2006, 07:39 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Soviet Campaigns

I have taken part of the "German Biased" thread and started this one because I thought it needed a fresh start. I quoted Smersh (hope that was ok) to help get the thread rolling.

Quote:
Smersh said:I guess your right,Mobhack. it could be the lack of very detailed battalion level information, but there are plenty of translated soviet materials, or at least enough information to estimate how battalions would have behaved during some of the more famous battles (most campaigns are probably not 100% historically accurate, but focus more on making it fun to play).
Some of it also has to do with access to topographic maps of the time period. Sure, large operational maps are OK for large unit locations and such BUT if you want to create accurate maps you really need access to detailed maps of the area of about 1:50000 scale. I'm not sure how many are out there and the ones that are have all the info in Russian.

Perhaps if we had some volunteer Russian translators to help out something may get worked on.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #2  
Old May 20th, 2006, 07:57 PM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: Soviet Campaigns

This is a good start:

If you have any maps at that scale, I can attempt to translate them.

I'm also getting in touch with dorrach who did the russian steel campign to see if he has any tips for designing for the soviet pov.

I was looking at some Operation 'little saturn'offensive info (took placearound the don/stalingrad area against the italion 8th army in december of 1942), . if we were to model this historically accurate, we would have to have a division sized force in a 2-3km sector. it also talks about 43 gun tubes per km (20 hexes). this is something that has to be addressed.

I'm sure there are plenty of maps of stalingrad at the right scale, a campign could focus on offensive operations to "liquidate" the 6th army stalingrad pocket. hard fighting for both sides here. could be interesting.
__________________
Кавказ-Берлин
Reply With Quote
  #3  
Old May 20th, 2006, 08:44 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Soviet Campaigns

Quote:
Smersh said:I was looking at some Operation 'little saturn'offensive info (took placearound the don/stalingrad area against the italion 8th army in december of 1942), . if we were to model this historically accurate, we would have to have a division sized force in a 2-3km sector. it also talks about 43 gun tubes per km (20 hexes). this is something that has to be addressed.
Might be hard to do at the SP level. Too many units can overburden the average player. For "playability" best to keep it as manageble as possible for the players. Right now I am looking at a Rifle Battalion as the core force even if that requires smaller maps of maybe 50x50.
Quote:
Smersh said:I'm sure there are plenty of maps of stalingrad at the right scale, a campign could focus on offensive operations to "liquidate" the 6th army stalingrad pocket. hard fighting for both sides here. could be interesting.
True but . . most everyone that does East Front seems to do Stalingrad stuff. I'm looking at something other than Stalingrad. Right now I am looking for some different areas and it may take a little time to get together what I need and settle on a particular area/unit, etc.

In any event, thanks for the offer to help translate. Tghis is just at the idea stage so far and will obviously need a lot of work but I think it is do-able.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #4  
Old May 20th, 2006, 08:49 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Soviet Campaigns

Hmm - thinks - how about some Black Sea/Crimea operations, as then you have the opportunity for water-borne landings. On the Eastern Front, those were rare but did happen.

Cheers
Andy
Reply With Quote
  #5  
Old May 20th, 2006, 08:56 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Soviet Campaigns

From the Soviet perspective the fighting to reduce the Kuban bridgehead and the subsequent landings across the Kerch straight would allow for some very interesting scenario's indeed. Off course, it is related to the Stalingrad campaign...
Reply With Quote
  #6  
Old May 20th, 2006, 09:00 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Soviet Campaigns

Veliki Luki

Don
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #7  
Old May 20th, 2006, 10:26 PM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: Soviet Campaigns

thats one possibility, it could be interesting designing a campign around "the battle of crimea".

-like you said, water-borne landings (nothing like d-day of course, crimea much more shallow then the english channel )

-and the liberation, retaking of sevastapol could be interesting.

like double deuce said it could be some time before we narrow down to a particular area.

I think the limiting factor as the "german baised?" general consensus showed would be finding maps and information on the area. not to say certain areas would be "impossible".
__________________
Кавказ-Берлин
Reply With Quote
  #8  
Old May 20th, 2006, 10:31 PM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: Soviet Campaigns

Quote:
Double_Deuce said:
Quote:
Smersh said:I was looking at some Operation 'little saturn'offensive info (took placearound the don/stalingrad area against the italion 8th army in december of 1942), . if we were to model this historically accurate, we would have to have a division sized force in a 2-3km sector. it also talks about 43 gun tubes per km (20 hexes). this is something that has to be addressed.
Might be hard to do at the SP level. Too many units can overburden the average player. For "playability" best to keep it as manageble as possible for the players. Right now I am looking at a Rifle Battalion as the core force even if that requires smaller maps of maybe 50x50.
that was my point some battles had very huge concentrations of particulary infantry, a 50x50 map would be around 2.5km, like I said in some instances, a whole division would be fighting in an area that big. although probably not all at once.

but, I agree that it should definetly be kept at a battalion level just for playabily reasons.
__________________
Кавказ-Берлин
Reply With Quote
  #9  
Old May 20th, 2006, 10:49 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: Soviet Campaigns

Not sure about others but when I do a campaign I try to concentrate on the telling of a story while still trying to keep the game fun for the player. By the time the campaign ends the player should have grown attached to his "men".

I like my campaigns to be based on history but not necessarily historically accurate, if that makes sense.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #10  
Old May 20th, 2006, 11:29 PM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: Soviet Campaigns

good philosphy
__________________
Кавказ-Берлин
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.