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  #21  
Old June 13th, 2006, 04:37 AM
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Default Re: Dismounted PanzerGrenadiers coy.

yes, but you would only need to take a few casualties before becoming pinned , routed or destroyed. also did they carry 2 lmgs, each squad section. or would one squad get a lmg and another just rifles. It becomes in-practical. more reason why I don't like half-squads.
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  #22  
Old June 13th, 2006, 04:39 AM

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Default Re: Dismounted PanzerGrenadiers coy.

Hi DRG
Thanks for your consideration and enjoy your holiday!
Regards Chuck.
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  #23  
Old June 13th, 2006, 07:43 AM

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Default Re: Dismounted PanzerGrenadiers coy.

Hi Smersh
They need to take 4 casualties before becomming pinned. but there are 2 of them, so 8 alltogether, one more than the single squad.
Thats the thing with the early motorised grenadiers they actually had 2 LMGs so makes the squad very easy to halve.
Best Chuck.
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  #24  
Old June 13th, 2006, 10:43 AM

narwan narwan is offline
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Default Re: Dismounted PanzerGrenadiers coy.

Quote:
chuckfourth said:
Hi wulfir
Well yes and no, you shouldnt compare a half squad to a full squad, you need to compare 2 half squads to a full squad. I believe a squad suffers pinning once it has lost half its members. So one 12 man squad pins after losing 7 men two 6 man sqads pin after losing 4 men each so 8 men. Also if they work in adjacent squares you have twice as much return fire to anyone that fires at them. So maybe 2 half squads less fragile than one full squad?
Best regards Chuck.
You're wrong. Damaged squads MAY suffer from suppression due to these losses which MAY result in them becoming pinned. Doesn't have to be half either. Unit experience/morale is what matters most, not absolute percentage of losses. Which you should have known if you're as experienced in this game as you claim to be.

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  #25  
Old June 13th, 2006, 11:40 AM
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Default Re: Dismounted PanzerGrenadiers coy.

Also chuck, we have a sub forum for TO&E queries.

In future, please post TO&E queries in that sub-forum.

Cheers
Andy
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  #26  
Old June 13th, 2006, 11:57 AM
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Default Re: Dismounted PanzerGrenadiers coy.

Quote:
chuckfourth said:
Hi wulfir
Well yes and no, you shouldnt compare a half squad to a full squad, you need to compare 2 half squads to a full squad. I believe a squad suffers pinning once it has lost half its members. So one 12 man squad pins after losing 7 men two 6 man sqads pin after losing 4 men each so 8 men. Also if they work in adjacent squares you have twice as much return fire to anyone that fires at them. So maybe 2 half squads less fragile than one full squad?
Best regards Chuck.
I think that in game terms the half-sqaud will for all intents and purposes function as a weak squad, the main difference with a full squad is that it will die a little quicker.

Twice the firepower is IMHO somehting of a truth with modification, given that experienced players will likely have as much problem suppressing two half-squads as one full squad (what will splash damage do to weak squads deployed in adjacent hexes) not to mention that if indeed half-squads provide twice the firepower it would be neccessary to provide every nation (not just Germany) with half-squads --> lot of OOB work for no real gain IMO.
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  #27  
Old June 13th, 2006, 12:18 PM
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Default Re: Dismounted PanzerGrenadiers coy.

Chuck

Have you actually read the manual for the game?. It seems not, as the fitst section on the first page is entitled What is WinSPWW2?.

And if you read that section you will see:
Quote:

One unit playing piece represents one vehicle or gun, or an infantry section or squad of up to 19 men or a section of 1 to 4 support weapons
.

Should you bring up a valid point, we may feel it necessary to adjust the issue OOBS, however we are not going to get into endless repetetive arguments about whether some rifle should be 2 or 3 HE kill points, or some section 10 men or 11.

We have already pointed you to the Mobhack editor, where you can make minor adjustments to adjust the game OOBS to suit your particular world-view.

Now, on the old abandoned Yahoo message board, you got into endless circular arguments about anti-tank rifles and whether 5mm of armour should count as 1 cm or whatever. This obsessive focussing on game trivia led you to getting banned from there as a "troll". As did "Leopold Leo" for similar behaviour.

You are rapidly going that way on this board.

Trolling is forbidden under the board rules (you can see these if you click on the link on the top right of the message board screen). It can lead to your account being terminated.

Cheers
Andy
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  #28  
Old June 13th, 2006, 04:47 PM

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Default Re: Dismounted PanzerGrenadiers coy.

Regarding the trucks - I have a point Instead of labeling the truck Opel, and having folks complain about particular truck type being not present, how about simply labeling trucks: Light, Medium, Heavy ? After all, they all have an engine, four wheels and don't really drive well offroad. Exceptions could be done to "special" truck types.
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  #29  
Old June 13th, 2006, 08:27 PM
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Default Re: Dismounted PanzerGrenadiers coy.

This is what I originally did. There is really no point in giving a truck anything other than a "generic" name. Unless perhaps it brings something radical to the game (E.g a Soviet WW2 Zis-42 truck, with half tracks, to make it stand out from the standard 2WD "medium truck").

A generic naming would save OOB slots as well, especially in crowded OOBS.

However the various independant OOB designers decided to expend OOB slots on "named" trucks, which may differ by 2 carry points, or be slightly slower or faster etc.

As far as I am concerned, rather a waste of space, and a PITA when trying to get OOBs in line ("why is the GM423 truck in the Ruritanian OB 1 point faster than the one in the Ferengi OB" type questions), which a simple generic truck class would nuke (I could do a simple SQL query on the database for "medium truck").

However, some folk see that sort of micro-dot detail stuff as "realism" .

Cheers
Andy
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  #30  
Old June 14th, 2006, 03:42 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: Dismounted PanzerGrenadiers coy.

For me the naming of the trucks is on the same level as having commander's names displayed - it adds to the feeling That's why i've added several different trucks to my MBT Czechoslovakia OOB
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