.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #901  
Old March 15th, 2005, 02:24 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Fuel and Range

Yeah, i noticed this as well. While faster engines add more speed to ships, they dont decrease the fuel usage, actually INCREASING the usage per turn, quickly depleting ships, even using best ram scoops. I suggest to decrease the warpcores supply usage by 10-15 per level
Reply With Quote
  #902  
Old March 15th, 2005, 03:14 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Fuel and Range

Rag-X, this was one item I wanted to bring up when/if we were going to have a chat about the mod as per SE.net discussions. It's fairly easy to solve by just decreasing supply usage a tad on the higher level nacelles, or by giving more advanced warp cores a bigger boost in supply storage.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #903  
Old March 15th, 2005, 04:33 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Fuel and Range

I will be on #spaceempires later this afternoon, say around 3 PST if nothing comes up.

My goal is to make the STM a polished as possible. So any critizism are welcome along with suggestions and ways to fix things.

I'd like to get it right once and for all.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #904  
Old March 15th, 2005, 10:38 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Fuel and Range

I got to thinking about this and I think that more fuel usage for more speed makes sense. In Star Trek ships had a maximum speed and a cruising speed. They couldn't maintain maximum warp for too long because it would deplete their dilithium crystals but they could go slower and have more range. So the way the mod has things set up seems to be true to Trek. The problem comes from the game's mechanics, ships are always moving at their maximum speed and burning supplies faster than they can generate them. Maybe adding supply generation to the warp cores (which is what powers almost everything on a Trek ship) would be a possible solution. Also, before changing anything the question should be asked, do we want ships with unlimited range?
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #905  
Old March 15th, 2005, 10:41 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Fuel and Range

What is really needed is a bit of range shortening on the early tech ships and longer range on the more advanced ships.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #906  
Old March 15th, 2005, 11:11 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Fuel and Range

That could easily be accomplished by reducing the supply storage of the early warp cores and the amount of supplies generated by bussard collectors.
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #907  
Old March 16th, 2005, 03:08 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Fuel and Range

I have modded the Ram Scoops to 4 per ship instead of two and that solved the cruising problem. Range is still limited (i.e. you still have to stop to resupply) and supplies are used rapidly when attacking, so if you go on raid runs, you still have to stop to resupply, but a lone explorer can travel much further without resupplying.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #908  
Old March 16th, 2005, 05:29 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Fuel and Range

Remember that there is now also a Resupply component that works with the resupply ship to generate supplies for the fleet. There is no limit to how many of those ships you can build and fleet.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #909  
Old March 16th, 2005, 05:33 PM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Fuel and Range

In star trek, an ship with full matter and antimatter stores can on average fly around for about 3 years. Perhaps antimatter tanks could hold supply? Ramscooms would generate supplies.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #910  
Old March 22nd, 2005, 03:00 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Fuel and Range

An Update:

I am gathering a list of things that need to be done for the next version. I have been lucky enough that a few folks have stepped up and pointed out some really glaring problems with the mod and are willing to help me correct them. Thanks guys.

We are also discussing the mod over on its offical forum.

Please come by and make some posts. SE.nets forus are full of very good info about modding and such.

I have an updated list of things that need to be done for the next version at SE.net. Just follow the above link.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.