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  #311  
Old January 21st, 2009, 02:23 PM
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Default Re: Chronicles_MA - General Game Discussion

The ministry of supernatural affairs is not yet formed. The position as minister is not yet dealt to anyone, so gold and gems might still influence the election.

Unfortunately the Emperor just showed himself for the first time since he was poisoned by Lin Poo. The empire is celebrating, but the appointment of the minister will probably be delayed, as well as all foreign affairs.

In other words, I have a rather busy week and my pretender returned and I have little time to write stuff
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  #312  
Old January 21st, 2009, 02:43 PM
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Default Re: Chronicles_MA - General Game Discussion

Isn't Tay-yue Da-di the minister? Lol, I've talked with the wrong man I'll let the message for the next turn as it is, you'll decide if it's ok
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  #313  
Old January 21st, 2009, 02:47 PM
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Default Re: Chronicles_MA - General Game Discussion

Quote:
Originally Posted by Tifone View Post
Hadrian-II, looks like you have inadvertently messed a bit with the wiki, if you need help I'll be glad to repair the pages
What, i dont see any problem with the wiki.

But i hope i did it right this time
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  #314  
Old January 24th, 2009, 01:10 PM
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Default Re: Chronicles_MA - General Game Discussion

Man was going to stale so I added 6 hours and PMed the offender.
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  #315  
Old January 24th, 2009, 01:58 PM
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Default Re: Chronicles_MA - General Game Discussion

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Originally Posted by DonCorazon View Post
Man was going to stale so I added 6 hours and PMed the offender.
I would let this game run along as it is normal that people stale and there is nothing much you can do about it.

Also this game is still in early game and we have already an 48 hour timer so further delays are really not necessary.

edit: yay, ranting makes turns come

Last edited by Hadrian_II; January 24th, 2009 at 02:14 PM..
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  #316  
Old January 26th, 2009, 12:50 PM

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Default Re: Chronicles_MA - General Game Discussion

I hate to request an extension on such slow moving game, but I have a virus preventing me from taking the turn at the moment. Hopefully I should have time to sort it out tomorrow.
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  #317  
Old January 26th, 2009, 01:59 PM
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Default Re: Chronicles_MA - General Game Discussion

It's ok to me, we could stop 'till 18 jan or anyway 'till when q_m terminates the bugger DonCorazon whaddya think?

(... of course in exchange we expect qm to work on the A8 mage of LA Agartha )
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  #318  
Old January 26th, 2009, 02:20 PM
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Default Re: Chronicles_MA - General Game Discussion

Of course I wouldn't have minded to extend the turn (as you know I have even pro-actively postponed hosting to accommodate players) but Monday mornings are bad and in this case I was in a meeting and just saw his message now. I check the boards and PMs pretty frequently but in the future to be safe try to provide more advance notice....
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  #319  
Old January 27th, 2009, 02:15 AM
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Default Re: Chronicles_MA - General Game Discussion

By decree of the ascending goddess, I am authorized to secure deals trading treasures straight from the great forges of Ulm. Any greater magic item contracted from a master smith at base price in gems, gem type flexible. Dwarven hammers for 15 gems of whatever you've got handy. Other path items available for forgings upon negotiation. Bulk discounts and favored long term trading arrangements available. Payment in fire gems currently qualify for additional discount. Interested parties should send an agent to the bayside section of the grand bazaar, ask for Pete.
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  #320  
Old January 27th, 2009, 05:47 AM

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Default Re: Chronicles_MA - General Game Discussion

Awakening from a long, drunken stupor (perhaps they imbibed a bit much of the sacred beer), the Hoburg have awakened to an epiphany. To accomplish their grand quest to get the rest of the world to settle down, they're going to need to unite the other nations under Hoburg rule. The lands of men in the west beckon to the short ones. The great crusade is about to begin!

Okay that wasn't that great, but Man, there's your warning
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