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  #11  
Old January 11th, 2010, 08:40 PM
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Default Re: Scenario 32 Danube Rivermen

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Did anyone Had That bridge blown by enemy engineers?
Check again my starter post and #3 reply to you
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  #12  
Old January 12th, 2010, 01:01 PM
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Default Re: Scenario 32 Danube Rivermen

Finnished with 5 turns left they fought to the last man bless em.
Fort was easy enough though LOS were difficult had surounded in the end.
Not only did this scenerio have every type of unit but by about turn 15 I was managing ammo. Ships & engineers were low had several troops out of ammo before game end, discovered troops the hard way snuck up adjacent & fired but nothing happened oh heck.
You have got to give the designer some serious credit for getting this to balance, any other suggestions chaps.
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  #13  
Old January 13th, 2010, 08:30 AM
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Default Re: Scenario 32 Danube Rivermen

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Quote:
Originally Posted by iCaMpWiThAWP View Post
Did anyone Had That bridge blown by enemy engineers?
Check again my starter post and #3 reply to you
i wonder how the AI Z-Fired into a bridge hex to blow it, AI doesn't do it on its own
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  #14  
Old January 13th, 2010, 11:48 AM
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Default Re: Scenario 32 Danube Rivermen

Quote:
Originally Posted by iCaMpWiThAWP View Post
Quote:
Originally Posted by gila View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
Did anyone Had That bridge blown by enemy engineers?
Check again my starter post and #3 reply to you
i wonder how the AI Z-Fired into a bridge hex to blow it, AI doesn't do it on its own
There was an engineer unit at the end & at least 2 demo teams on the bridge, they certainly set of a demo charge may have been vs my unit rather than the bridge directly. There is also ammo placed on the bridge which obviosly spawns mid game & belongs to me so they target it hence the reason I was stuck for a while defending it as there are a lot of troops on the far bank.
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  #15  
Old January 13th, 2010, 05:00 PM
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Default Re: Scenario 32 Danube Rivermen

Simple Tip, abandon the ammo, they will kill the crew but be unable to blow it, not sure of what will happen if they park there for a turn, will it explode or simply be destroyed?
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  #16  
Old January 13th, 2010, 05:40 PM
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Default Re: Scenario 32 Danube Rivermen

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Originally Posted by iCaMpWiThAWP View Post
Simple Tip, abandon the ammo, they will kill the crew but be unable to blow it, not sure of what will happen if they park there for a turn, will it explode or simply be destroyed?

Thats just plain breaks half the scenerio its obviously placed there to be shot at & would have totally ruined 3 or 4 tense turns & had a knock on effect in the fight for the village. All for lateral thinking & your tips but not at the expense of gameplay.
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  #17  
Old January 13th, 2010, 09:29 PM
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Default Re: Scenario 32 Danube Rivermen

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Check again my starter post and #3 reply to you
i wonder how the AI Z-Fired into a bridge hex to blow it, AI doesn't do it on its own
There was an engineer unit at the end & at least 2 demo teams on the bridge, they certainly set of a demo charge may have been vs my unit rather than the bridge directly. There is also ammo placed on the bridge which obviosly spawns mid game & belongs to me so they target it hence the reason I was stuck for a while defending it as there are a lot of troops on the far bank.
Wait a second here,

Are you saying the the ammo box on the the bridge was not the charge set by the Yugo's but actually the HU?

It was my thinking it was placed there by the Yugo's to blow the bridge when the need be.

At least that's what the briefing said.

I just saw the thing briefly before it exploded i can't understand why it would be a hungarian crate,

Why and how it would get there.
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  #18  
Old January 13th, 2010, 09:53 PM
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Default Re: Scenario 32 Danube Rivermen

I would say the designer did the following to cover his bets.

Had a few units on or by bridge with demo charges to represent the engineers wiring the bridge. I defenitly had a demo charge go off on the bridge but probably attacking a unit not the bridge its self on reflection but gives right atmosphere.

The ammo is indeed Hungarian so it belongs to the player & represents the charges placed by the Yugos. It arrives as a reinforcement about turn 14 could check in your HQ menu if wanted. The moment it arrives they start firing at it to blow the bridge when it goes bang as its an enemy unit.

It could now be replaced by the new explosive class so belongs to Yugos & would probably blow when a unit tries to cross. No need to fudge it anymore & you would have to disarm it before crossing. That would be most tricky as the infantry will see your engineer move adj & even if does not go off will probably blow it. Place smoke & you might get away with it but a human would probably press F.
For this Scenerio think it would make crossing slightly harder as cant move adj till you have cleared all enemy units from LOS so no ones left at which time the AI may just decide to make it go bang anyway.
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  #19  
Old January 15th, 2010, 11:00 PM
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Default Re: Scenario 32 Danube Rivermen

@ Imp

Well shucky dern!

Didn't see that, this was a complex battle then
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