.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Approaching Infinity- Save $7.00
War Plan Pacific- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #31  
Old April 19th, 2018, 10:52 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,167
Thanks: 38
Thanked 1,170 Times in 817 Posts
Mobhack is on a distinguished road
Default Re: thermal imaging...

In WW2 battles where I am fighting with a dismounted infantry force as the default, then I find an 80x80 battlefield best suits that.

Once the grunts are generally provided with APCs then larger battlefield widths make more sense.

Of course, when the battle is generated you can use the "view map" function to look at it and maybe add more time if you think the map requires it. (The game already hands out more turns on some more difficult or jungly maps etc). Scenarios though are stuck with what the designer input for them.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #32  
Old April 26th, 2018, 12:26 AM
Imp's Avatar

Imp Imp is offline
Lieutenant General
 
Join Date: Jul 2008
Location: Uk
Posts: 2,857
Thanks: 65
Thanked 342 Times in 284 Posts
Imp is on a distinguished road
Default Re: thermal imaging...

Suhiir just generate the battle & adjust length by 3-5 turns on map screen if you know thats your preference
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #33  
Old May 16th, 2018, 12:37 AM

jivemi jivemi is online now
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 402
Thanks: 259
Thanked 87 Times in 70 Posts
jivemi is on a distinguished road
Default Re: thermal imaging...

Quote:
Originally Posted by Aeraaa View Post

Tbh, nowadays what I would do is use the Hinds that you have IIRC and draw fire from these. They are hard to kill and the moment the Abrams reveal themselves they are dead meat. T80s can kill them then. If they pop smoke, wait until it clears and attack again. Hinds themselves can kill the enemy tanks too if they hit the turret side armor.
Hinds may be hard to kill but now they take damage from Stingers, even from the front. Already had one chased off the map with a point of damage from one. Seems like the last patch made them more effective (assuming "AAA" includes missiles):

" AAA hits on armoured aircraft were screening out most of the damage from the small warheads . AAA fire that hits a target aircraft now has a higher chance of doing damage."
Reply With Quote
  #34  
Old May 16th, 2018, 07:23 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,167
Thanks: 38
Thanked 1,170 Times in 817 Posts
Mobhack is on a distinguished road
Default Re: thermal imaging...

It does, since it was in the code that determines air damage. MANPADS have smaller warhead size too.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #35  
Old May 18th, 2018, 05:53 AM

jivemi jivemi is online now
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 402
Thanks: 259
Thanked 87 Times in 70 Posts
jivemi is on a distinguished road
Default Re: thermal imaging...

Quote:
Originally Posted by Aeraaa View Post


Its a long time since I've played the scenario (I got a marginal victory) [...] It was messy and I had casualties in both infantry and tanks, but I managed to break through the ridge and after that the scenario becomes much easier.
--Spoiler Alert--

Just finished it myself, cutting the ratio for a marginal too close for comfort (6,200:12,740). Had the 3 Leopards taking pothots at a T-80 sticking its snout out from defilade on the penultimate turn not providentially missed it would've been a draw. Whew!

Carelessly lost 3 T-80s coming off the first ridge towards the town--didn't smoke off the next ridge, so they got whacked by Milans from Marders and dismounts across the way. In addition sloppy play like turning tail instead of using the 8-key to scurry for cover and showing flank to Jaegers lost a couple more.

Those Gepard A1s with radar F/C were murder on BTRs; seems they can fire through smoke at ground targets. Meanwhile could hardly spot anything until almost on top of them, sometimes even in the same hex! No sense in plotting air missions without visible targets so the flyboys stayed out of this one.

Anyway good to have this monkey off my back. Might make a full-blooded AAR about it but as you say it was messy. Need to recover from the strain first. Cheers!

Last edited by jivemi; May 18th, 2018 at 08:35 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.