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  #81  
Old July 6th, 2009, 12:58 PM

jmccrea70 jmccrea70 is offline
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Thanks much Fate...appreciate it!!
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  #82  
Old July 7th, 2009, 08:34 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Edi,
Is #poptype 120 (in province #455 [Western High Ice] for example) used for "no recruitables" or is it a valid poptype?
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #83  
Old July 7th, 2009, 12:40 PM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

It's a poptype that eliminates recruitables. Valid poptypes end at 89, I think. Using numbers past 100 results in no recruitables at all.
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  #84  
Old March 3rd, 2011, 05:18 PM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

119 and 112 look like they should be connected
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  #85  
Old August 1st, 2011, 11:57 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Im in this thread because of a request to re-randomize it with SemiRand.
Im wondering, was the new versions of provinces updated for the SemiRand copies also?
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  #86  
Old August 23rd, 2011, 09:16 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Whoops, didn't see that post before now. I'm not sure. Go ahead and rerandomize this map if you like, Gandalf. I've not done anything related to SemiRand, so no idea about the province lists on that.
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  #87  
Old September 7th, 2011, 12:23 AM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

To get the adventure map, which of these downloads from the link will I need?

10 APR 1009 and 01 MAY 2009 ? or are one of those later files a complete version?
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  #88  
Old September 9th, 2011, 04:26 AM
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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Both. The April file has the map graphic, the May file only has the fixed map files, which are very small.
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  #89  
Old September 9th, 2011, 04:42 PM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Thanks.

Beautiful map. My eyes are having a little bit of a time, adjusting to the art and red (as apposed to black) borders.

I love that so many love this game so much, that they take the time to make these mods and maps. Great stuff.
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  #90  
Old October 22nd, 2011, 02:11 AM

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Default Re: Faerun 466 - Adventure Map! (UPDATED!)

I do not know if Edi even comes on this forum any more, but I am playing the faerun adventure map for the first time, and I am starting in Halruaa, so I have to go through the Nath to go anywhere, and every other commander that goes through gets diseased. Don't know if that is a feature of the map, but if it is it kind of stinks.
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