.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 4th, 2009, 12:06 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Brazen Benevolence (Bronze Armors)

Greetings,

This mod adjusts the encumbrance and protection values of some bronze armors to slightly improve the AP and defense, or protection, of those units which use them. This started out as part of mod I am making for EA Arco, but since it impacts more than just one nation, I split it off.

This is a very minor mod, but makes a fairly significant difference for some units. You can find my rationale and a list of changes in either of the attached README files (one with Unix newlines, one with Windows newlines). Synopsis below:
Quote:
Alteration: Increase protection or decrease encumbrance of some bronze armors.
Effects: Increase mobility and defense, or protection, of some units. For example, Myrmidons get AP closer to other heavy infantry.
Rationale: Various copper alloys may be classified as bronze, and they have varying hardness and density characteristics.
* All of the alloys with a reasonable amount of tin are denser than unalloyed iron - but only by about 8% to 10%. While bronze should receive some additional encumbrance penalty, it should not be excessive as in the case of the Bronze Hauberk and Hoplite Helmet.
* At around 12% tin, bronze is harder than unalloyed iron. This should be reflected in better protection than equivalent iron armors.
References:
* http://www.russianbells.com/founding/bronzealloy.html
* http://en.wikipedia.org/wiki/Bronze
Constructive feedback and thought-provoking analyses appreciated.

Thanks.
Attached Files
File Type: zip Brazen_Benevolence.zip (10.2 KB, 68 views)
File Type: txt README.txt (1.8 KB, 73 views)
File Type: txt README_crlf.txt (1.8 KB, 67 views)

Last edited by analytic_kernel; February 4th, 2009 at 02:24 PM.. Reason: Make information regarding mod easier to access.
Reply With Quote
The Following User Says Thank You to analytic_kernel For This Useful Post:
  #2  
Old February 4th, 2009, 12:52 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

so you wanted to boost Arco.. ok.. but is it historically accurate.. are the bonusses you give the armor deserved?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old February 4th, 2009, 02:07 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

I based the changes on some research I did regarding bronze and iron. The main thrust was to reduce encumbrance in some cases. I would say that the protection boosts are almost negligible, but probably deserved from a realism perspective.

Yes, improved game play was the impetus for the changes, but they were informed by realism.

Edit: More information about mod included in original post.

Last edited by analytic_kernel; February 4th, 2009 at 02:26 PM..
Reply With Quote
  #4  
Old February 4th, 2009, 02:34 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

I like the name.

I like most changes, especially the Hoplite Helmet lowered encumberance.. Is Bronze Scale Armor now identical to Scale Mail Armor under your mod? Even a noticeable difference in resource cost would be enough to differentiate it slightly.
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #5  
Old February 4th, 2009, 03:11 PM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

Thanks, Endo.

I waffled a little on what to do with the bronze scale armors. I felt that they deserved to have at least the same protection as their iron counterparts - in the spirit of the other changes. But, I felt guilty about leaving their rcosts lower, and so I upped them too.
To be honest, I don't have a good feel for how iron armor rcosts should relate to bronze armor rcosts. (From the Arco standpoint, I would love to see bronze rcosts consistently be less, but I'm trying to be balanced. ) Some of things that may or may not determine rcost would be casting versus forging (time and effort expended) and the fact that at least two different metals need to be supplied to make bronze. Any guidance on rcost tweaks would be appreciated.
Reply With Quote
  #6  
Old February 4th, 2009, 09:46 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

Id make iron 1 prot and 1 rec higher personally.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #7  
Old February 4th, 2009, 11:01 PM
whiplashomega's Avatar

whiplashomega whiplashomega is offline
Private
 
Join Date: Dec 2008
Location: Madison, WI
Posts: 40
Thanks: 12
Thanked 6 Times in 5 Posts
whiplashomega is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

As long as we are talking realism, lets talk mineral availability. Copper is actually one of the more rare minerals out there that is in heavy use. At least it is these days(I've heard some claims that in what has commonly been deemed 'the bronze age' surface copper deposits were much more plentiful than they are today, but were used up in that age). As such I would actually make the resource cost of bronze armors higher than equivalent protecting iron armors, due to the increased prospecting costs. Why did copper and bronze get used earlier than iron then? because it has a lower melting point, so before people came up with ways to make fires hotter(such as a bellows and enclosed furnaces) it was pretty impossible to separate the iron from its ore. Once these things were invented however, iron was more plentiful, cheaper to produce, and could produce a variety of useful alloys, thus the end of the bronze age. Anyway, there's my realism reasoning behind a suggestion that you actually INCREASE the resource cost of bronze armors.
__________________
Check out my Nation mod, Harabatia, Rise of the Raptors
http://forum.shrapnelgames.com/showthread.php?t=42716
Europe map based on HOI2 with 700+ provinces
http://forum.shrapnelgames.com/showthread.php?t=41788
Reply With Quote
  #8  
Old February 4th, 2009, 11:37 PM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

Okay, Bronze beats Iron, but arn't the normal armors supposed to be out of steel? (Sure, the diffrence is small, but important.)
Reply With Quote
  #9  
Old February 5th, 2009, 03:37 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Brazen Benevolence (Bronze Armors)

Quote:
Originally Posted by Maraxus View Post
Okay, Bronze beats Iron, but arn't the normal armors supposed to be out of steel? (Sure, the diffrence is small, but important.)
Not in the Early age, at least. Steel was expensive. I know it was used for weapons, but producing enough high-quality steel to make armor would be quite expensive.
Reply With Quote
  #10  
Old February 5th, 2009, 10:59 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Brazen Benevolence (Bronze Armors)

Surely iron must be basically better than bronze? Either in weight or in strength? Otherwise why did we go from the bronze age to the iron age?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.