.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #121  
Old March 16th, 2008, 09:41 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: New Nation: Ulm Reborn

Well the astral bless works on all sacreds, but isn't in itself a top flight bless. E9 does nothing for the penitent of course, though is great for other sacreds. So again, you don't quite have the synergy there which would make for an overpowered build. It's something I wanted to avoid, giving free sacreds which would benefit from the same bless as the elites.

F4 is pretty good for all sacreds though.

If you want a really big army of penitent you need high dom and that coupled with a major bless,.. well UR also likes order3 prod3,.. so something has to give.
Reply With Quote
  #122  
Old December 13th, 2008, 06:38 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Ulm Reborn v.1.5 READY TO GO

Just wanted to say that after my first SP game with these guys that THEY ROCK!!!11 I actually took an E9S9 bless as well, and found that the computer had major issues damaging the Anchorites at all. One thing I noticed was that Iron darts/blizzard seemed much more effective with this Ulm than the others. I actually get annoyed with freespawn, so I tried to avoid having a bunch of penitents running around. The only tiny gripe I had was the attack sprite for the Anchorite looked a little wrong, like he had some sort of cape between his arm and body on the back side.
Reply With Quote
  #123  
Old December 13th, 2008, 07:01 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ulm Reborn v.1.5 READY TO GO

That's a KO sprite, not one of mine. It's just the MA Ulm black steel plate hammer guy.
Reply With Quote
  #124  
Old December 13th, 2008, 04:50 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Ulm Reborn v.1.5 READY TO GO

My bad then.
Reply With Quote
  #125  
Old December 13th, 2008, 06:18 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Ulm Reborn v.1.5 READY TO GO

Well KO's bad.. unless you made it for KO
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #126  
Old June 12th, 2009, 08:22 PM

Arcturas Arcturas is offline
Private
 
Join Date: Apr 2009
Posts: 21
Thanks: 6
Thanked 0 Times in 0 Posts
Arcturas is on a distinguished road
Default Re: Ulm Reborn v.1.5 READY TO GO

*Casts Thread Necromancy*

Sombre, I'd be surprised if you continued to update this, given the other projects you have going on, but seeing as how you've been a little more active recently, I thought I'd send a bug-report your way.

BUG

Host of the Aufklarung costs 0 pearls. This means all my white priests can auto-summon Sternkind until the cows come home. Not sure how expensive you intended the spell to be, but it summons what, 30 Sternkind? Messengers costs 13 pearls for 8, so 50 pearls-ish? 8/13 = ~.66 Sternkind per gem, at 30/50 your .60 Sternkind per gem. The price increase would be made up by the mage-turn savings.

(And I thought my current game would be easy when I found the Ultimate Gateway...now I have half price acashic & national summons, and free flying blessables...mwahaha!)
Reply With Quote
  #127  
Old June 13th, 2009, 05:56 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ulm Reborn v.1.7 - Updated 13th June 2009

I have updated Ulm Reborn to v1.7

It was refreshing to go back and work on Ulm Reborn a little bit, just making sure everything was working. I played a quick SP game with them and my E9 reborn guard ended up facing hordes of ermor backed by my priests and thugs - it was pretty cool.

Here's the change log. What I bothered to write down anyway.

-- version 1.7

-- TWEAK - Sturmheld and Sternheld now H1 priests

-- TWEAK - White Priests no longer martial leaders

-- FIX - Fixed Host of Aufklarung cost

-- TWEAK - Gave Black Steel Helmet and Black Steel Kite Shield to appropriate commanders

-- TWEAK - Added the CBM Warhorse hoof and used it for cavalry units instead of hoof. I agree with that CBM change and want to unify this vanilla mod and the CBM version

-- TWEAK - Removed armour piercing from spirit Hammers and reduced damage, making them useful almost only against demons and undead, which is fine

-- TWEAK - Removed some of the copystatting



--- version 1.6

-- FIX - Gave Reborn Lord a helment

-- TWEAK - Increased precision for punish the unjust spell
Reply With Quote
  #128  
Old June 14th, 2009, 01:41 AM

Arcturas Arcturas is offline
Private
 
Join Date: Apr 2009
Posts: 21
Thanks: 6
Thanked 0 Times in 0 Posts
Arcturas is on a distinguished road
Default Re: Ulm Reborn v.1.7 - Updated 13th June 2009

Thanks for the update, Sombre! I was having a blast with the nation - the cost bug was the only thing I found to complain about, actually. (Well that and not having enough astral pearls in LA to summon my dudes...but that's pretty standard).
Reply With Quote
  #129  
Old June 14th, 2009, 11:01 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Ulm Reborn v.1.7 - Updated 13th June 2009

Er, sombre. I hadn't looked at them before now so I don't know for sure what they looked like in previous versions. But I'm going to go ahead and guess you didn't intend for ulm reborn's recruits to have 10 base encumbrance, which for some reason most of them do.

Exceptions are the anchorite (0), Black Templar (5), and the neugeboren guard (3). Commanders are unaffected.
Reply With Quote
  #130  
Old June 14th, 2009, 12:24 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Ulm Reborn v.1.7 - Updated 13th June 2009

Urgh. This is from removing the copystats. Apparently 10 enc is the default, not 3 like I thought. I'll sort it out and reupload in a couple hours (can't right now).

I'll post here when it's fixed.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.