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  #11  
Old April 29th, 2012, 06:02 PM

Torgon Torgon is offline
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Default Re: Most cost-efficient conjurable units?

Apparently they can in the world of dominions. Only mindless units get the siege penalty.
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  #12  
Old April 29th, 2012, 06:06 PM

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Default Re: Most cost-efficient conjurable units?

Quote:
Originally Posted by Corinthian View Post
For troop summons in CBm its hard to beat the Hidden in Sand/Snow spells. You get some 25-50 elite undead troopers with heat/cold auras + a powerful mage on average. I once saw a single castings worth of hidden in snow troops (about 30), kill two kitted Zmeys in a battle taking only a handful of casualties. The cold auras froze them unconscious in 2-3 turns and even after loosing heads they could not flee. A casting of these spells cost 35/40 in CBM and the battle did not include the mage. Two kitted Zmeys cost around 90 gems by comparison.
Problem is that you have to catch the Zmey with your hidden in sand forces. Not an easy task, and there are a whole lot more easy counters to undead than there are to a kitted out Zmey.
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  #13  
Old April 29th, 2012, 06:08 PM
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Default Re: Most cost-efficient conjurable units?

There are actually 2 units that get the siege penalty, the birds from call of winds, and one other unit I forgot.

The manual is wrong where it says animals get a siege penalty.
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  #14  
Old April 29th, 2012, 06:32 PM

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Default Re: Most cost-efficient conjurable units?

Sorry to offtopic but I was under the impression that animals got a penalty to maintain walls but could pull them down just fine. Is this incorrect?
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  #15  
Old April 29th, 2012, 07:16 PM
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Default Re: Most cost-efficient conjurable units?

That is incorrect, only 2 units get a malus. The little birds from call of winds (and any of those you get from call animals) and a nation summon somewhere, and the malus is actually a siege attack penalty, not a siege defense penalty.

Mindless units get a defense penalty, but no offensive penalty.

And meanads get a patrol penalty.
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  #16  
Old April 29th, 2012, 07:25 PM

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Default Re: Most cost-efficient conjurable units?

oh... i've been playing the monkey nations wrong then.
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  #17  
Old April 29th, 2012, 07:25 PM

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Default Re: Most cost-efficient conjurable units?

I'm with Immaculate in believing that, in addition to everything Soyweiser describes, all animals get a siege *defense* malus.
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  #18  
Old April 29th, 2012, 08:05 PM
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Default Re: Most cost-efficient conjurable units?

Corpse constructs with the proper gear.

Lighting proof they are...

With storm demons they have a great synergy...

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  #19  
Old April 29th, 2012, 08:09 PM

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Default Re: Most cost-efficient conjurable units?

Quote:
Originally Posted by llamabeast View Post
I'm with Immaculate in believing that, in addition to everything Soyweiser describes, all animals get a siege *defense* malus.
I'd heard the same thing. But then the monkey nations would have a heck of a time defending any castle.

It's Pretty easy to test. I just summoned up some lions sent them off to siege and defend. Takes 18 str 10 humans to balance out 8 str 15 lions both on attack and defense. Which is what you expect with siege str = (str^2)/100. Conclusion, no siege penalty for animals, unless there are certain ones that get one and certain ones that don't. Buts its not a blanket penalty.

Last edited by Torgon; April 29th, 2012 at 08:25 PM..
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  #20  
Old April 29th, 2012, 09:15 PM

decourcy decourcy is offline
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Default Re: Most cost-efficient conjurable units?

If you cast the ritual spell 'Opposable Thumbs' your summoned animals have full siege effects.
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