.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1161  
Old October 14th, 2007, 07:08 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Balance Mod v1.10 Available!

Thank you, Captain Kwok. I very much appreciate, and I'm grateful for, all the work you are doing with the Balance Mod. I don't play stock SEV; I only play Balance Mod.
Reply With Quote
  #1162  
Old October 14th, 2007, 07:32 AM

fabio80mi fabio80mi is offline
Corporal
 
Join Date: May 2007
Location: Milan - Italy
Posts: 94
Thanks: 0
Thanked 0 Times in 0 Posts
fabio80mi is on a distinguished road
Default Re: Balance Mod v1.10 Available!

Thank you!
Reply With Quote
  #1163  
Old October 14th, 2007, 09:16 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Balance Mod v1.10 Available!

When you place an emergency propulsion on a ship design, a warning appears that you can only have one emergency energy component on the vehicle, even if it's the only one on the ship.

Can you please look at this? Thanks!
Reply With Quote
  #1164  
Old October 14th, 2007, 10:47 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Balance Mod v1.10 Available!

Greetings...

There was a small problem with one of the default AI files and so you should re-download the mod to fix:

http://www.captainkwok.net/balancemod.php

---

I'll check out the emergency propulsion component.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #1165  
Old October 14th, 2007, 01:55 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Compression

Thanks for the new version! I've been looking forward to the AI improvements. Hopefully they will attack me and build research labs now. Incidentally, and I don't know whether you addressed this or not, but in 1.09 the AI would refuse any gift I offered them. Sometimes they would even request an economic loan or military aid, but if I replied with an appropriate gift of resources or ships, they would reject it.

I don't know if you have to pay for bandwidth, or have bandwidth limits, but after unzipping the mod and AI files together, I was able to recompress the entire 1.10+ folder down to 3.32 MB using 7-zip (in the 7z format)... FYI.


Edit. Small text bug:
Quote:

Ability 3 Type := Description Only
Ability 3 Description := Small Fighters can only have a maximum of 4 engines.

(...)

Requirement 4 Description := Small Fighters can only have a maximum of 2 engines.
Requirement 4 Formula := Get_Design_Ability_Component_Count("Movement Standard") <= 2

__________________
Cherry
Reply With Quote
  #1166  
Old October 14th, 2007, 03:17 PM
Ironmanbc's Avatar

Ironmanbc Ironmanbc is offline
Sergeant
 
Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
Ironmanbc is on a distinguished road
Default Re: Compression

I don't have 7-zip, I use WINRAR.
Reply With Quote
  #1167  
Old October 14th, 2007, 05:04 PM

AstralWanderer AstralWanderer is offline
Corporal
 
Join Date: Oct 2006
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
AstralWanderer is on a distinguished road
Default Re: Compression

Ironmanbc said:
I don't have 7-zip, I use WINRAR.


IZArc, TugZip and ZipGenius can handle Rar, 7-Zip, Zip, Ace and numerous other formats. They are all free so it makes good sense to use the most efficient compression option available.
Reply With Quote
  #1168  
Old October 14th, 2007, 06:08 PM

fdlu fdlu is offline
Private
 
Join Date: Nov 2000
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
fdlu is on a distinguished road
Default Re: Balance Mod v1.10 Available!

Quote:
Captain Kwok said:
Greetings!

The next version of the Balance Mod is finally available. There's been a ton of fixes/revisions to both the data files and AI. Note that v1.10 is not save game compatible with previous Balance Mod versions and it requires the latest version of SE:V to run.

Download it here:
http://www.captainkwok.net/balancemod.php

Version 1.10 (14 October 2007)
--------------------------------
.
.
23. Changed - Increased maximum size of Medium Freighter hulls to 800kT
24. Changed - Increased maximum size of Large Freighter hulls to 1200kT
.
.


Possible bug ?

Just fired up a game to see the new "goodies" (light/heavy armor etc.) with all tech points enabled.

Noticed in ship sizes that the freighters (at lvl 3) were at 400 / 700 / 1000 kt for small/medium/large.
Reply With Quote
  #1169  
Old October 14th, 2007, 06:21 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Compression

Quote:
AstralWanderer said:
Ironmanbc said:
I don't have 7-zip, I use WINRAR.

IZArc, TugZip and ZipGenius can handle *numerous* formats. They are all free so it makes good sense to use the most efficient compression option available.
Why use a poor substitute to the real thing - especially if it's free and opensource anyway?
http://www.7-zip.org/


Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !!

__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #1170  
Old October 14th, 2007, 07:06 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Compression

Quote:
Arralen said:
Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !!


Agreed.



Another bug (?) in Settings.txt:

Quote:

//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 20
Maximum Number Of Systems Small Quadrant := 50
Minimum Number Of Systems Medium Quadrant := 50
Maximum Number Of Systems Medium Quadrant := 100
Minimum Number Of Systems Large Quadrant := 100
Maximum Number Of Systems Large Quadrant := 150
//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 10
Maximum Number Of Systems Small Quadrant := 20
Minimum Number Of Systems Medium Quadrant := 30
Maximum Number Of Systems Medium Quadrant := 60
Minimum Number Of Systems Large Quadrant := 60
Maximum Number Of Systems Large Quadrant := 100
//---------------------------------------------------------------------------------------

I assume the second copy will overwrite the first? Not sure which set is intended, but personally, I like the lower numbers better.
__________________
Cherry
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.