.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 28th, 2016, 12:21 PM

dimovski dimovski is offline
Private
 
Join Date: May 2014
Posts: 18
Thanks: 11
Thanked 2 Times in 2 Posts
dimovski is on a distinguished road
Default Feasibility of such a map?

Hello everybody,

I'd like to create a map of the Rochefort-Hargimont-Nassogne-Grupont area for my Long Campaign with the Germans, for the May 1940 Ardennes battle the game is giving me. (Fictional (nearly plausible!) Panzer-Grenadier-Bataillon z.b.V. spearheads 15th Panzerkorps' advance through the Ardennes over Marche towards Dinant, meets first significant resistance in designated area)

To make an accurate map, I'd need to emulate the significant height difference of the terrain (190+ meters => 315+ height units), but I can only get up to 150 "units" high hills - thus the maximum height difference would be only about 90 meters. Is there a way to add higher hills? Can I brute-force them into the CMT files somehow?

Whilst I'm at it, is there a possibility to hex-edit the maximum map size to something larger?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.