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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #21  
Old May 7th, 2007, 01:55 PM
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Default Re: Mod: Trade Confederation

Version 0.22

Changed sprite and armor for Elite Pike.
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  #22  
Old May 7th, 2007, 04:15 PM
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Default Re: Mod: Trade Confederation

Version 0.23

Added new national spell "Construct Crystal Pikemen".
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  #23  
Old May 7th, 2007, 06:57 PM
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Default Re: Mod: Trade Confederation

Removed immortality from Crystal Pikeman. It just didnt make sense. Spell cost lowered from 10 to 5.
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  #24  
Old May 8th, 2007, 07:39 AM
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Default Re: Mod: Trade Confederation

Spell cost lowered to 1 (they are just too easily destroyed to cost more). Requirements for the spell lowered as well to 1Earth/1Death.
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  #25  
Old May 9th, 2007, 06:12 AM
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Default Re: Mod: Trade Confederation

I raised requirements to 2E/3D because the AI uses the Pikemen incorrectly. The AI puts those walking bombs in amongst its regular troops where Pikemen are doing more damage to the friendly forces than to the enemy.
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  #26  
Old January 28th, 2008, 10:57 PM
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Default Re: Mod: Trade Confederation

Version 0.24

- Changed nation number to 74;
- Changed aspects of catapult's "Fire Boulder" weapon;
- Gave "Brother Fire" firepower.
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  #27  
Old February 8th, 2008, 02:21 AM
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Default Re: Mod: Trade Confederation

Gave pikes in all my mods animalawe 3.
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  #28  
Old July 30th, 2008, 08:36 AM
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Default Re: Mod: Trade Confederation

Version 0.25

Changed unit numbers to 2450-2476.
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  #29  
Old July 30th, 2008, 01:59 PM
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Default Re: Mod: Trade Confederation

Glad to have you back, Amos!
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  #30  
Old July 30th, 2008, 05:26 PM
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Default Re: Mod: Trade Confederation

Tnx Morkilus I'm glad to be back
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