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  #181  
Old November 20th, 2008, 10:48 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Originally Posted by Marek_Tucan View Post
Quote:
Originally Posted by troopie View Post
Good idea. And a paracommando unit class.
I'd rather like offboard SAM first, am not a spec ops kind

But now seriously, I have fdorgotten answer already, so... Would it be possible to have a "beaten zone" effect for HMG's and MMG's wherever they're mounted? Mening mostly forts, as they are now quite weak re. causing suppression, compared to normal MG units.
Fort class (And bunker class in WW2) now generates blast circle for MG type weapons (Type=3 and wh=1). (5 minute fix ). 1 MG unit class was also missing from the filter in MBT - added.

MBT - the AGL class was not generating a blast circle. Bug! . Fixed.
Also - with a little tricky code the engine now determines if a class 3 weapon is an AGL, and generates a blast circle for these. So a Land Rover WMIK with GMG or BTR80+AGS is somewhat more effective!.

Andy
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  #182  
Old November 20th, 2008, 12:51 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

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Originally Posted by Mobhack View Post

MBT - the AGL class was not generating a blast circle. Bug! . Fixed.

Andy

Good show - up to now they have been pretty useless: less use than a 2in Mortar!
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  #183  
Old November 20th, 2008, 03:24 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Thanks very much, Andy!
Fast feedback (be it positive, as in this case, or negative, with many uncodable wild ideas) by developpers is one of the things I appreciate the most with WinSPMBT/SPWW2 (apart from it being a really great game). Thanks once again.
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  #184  
Old January 17th, 2009, 01:06 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

For campaigns PBEM and Human vs Computer.

Abandoned enemy technics and grasped by the opponent to add to the Core force.
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  #185  
Old February 2nd, 2009, 05:09 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

To make so that abandoned vechicles were evacuated in tank transporter.
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  #186  
Old February 17th, 2009, 05:41 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Hi:
Just want to toss this out again.

How about adding in a video feature. I can think of at least 3 ways, probably from easiest to hardest.

a) Concatenate the playback from each players turn.
b) Record the script for each unit action and results, then provide it at the end of the game. May require a standalone player to play the scrip, although I think the core of the player can be stripped from the game.
b) Like, "b", but record keystrokes also in the sequence. Thus you can see things like switching guns off, artillery assignments by which FO, etc.

Option (a) is probably the easiest, since I think all that is needed is to pipe the replay to a separate file for playing and extend it after each turn. This will make a nice game playback, although a bit choppy. Probably 3rd party software to do this, since it is simply a fancy screen capture (video pipe).

Option (b) is probably the happy middle ground. Downside, most likely will require recompile of the engine unless it has a debug feature that already permits this. Also, have to hold final generation until game ends to avoid cheating. Good points - much smoother battle replay, good for training sessions, and good for discouraging any most cheating.

Option (c) Slightly more complicated than (b), but would be the ultimate in training and the ultimate in cheat detection.

Please comment.
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  #187  
Old February 18th, 2009, 04:10 AM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
How about adding in a video feature.
Option (c) Slightly more complicated than (b), but would be the ultimate in training and the ultimate in cheat detection
I am guessing a lot of work for a feature that does not realy add anything.
Using for cheat detection esp if shows averything as per C could go on for ages.
Big game 15 min replay for first 10 or so turns till units dwindle that would be over 3 hours for a 20 turn game.
Big replays take over 10mins just seeing engaged units & thats with fast arty on
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  #188  
Old February 19th, 2009, 04:05 PM

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Default Re: Ideas how to improve WinSP MBT/WW2 !

Can't argue about the value, that is too subjective.

The cheating part is more of a side-effect, but would/could be a discourager against those seeking to looking to cheat if there is an audit trail.

As for length of time, actually the video should be less than the game if using time compression.

I still like the training and other multimedia options that come to mind.

Feel free to toss in the burn bag. I think for those who are really interested in pursuing, there are a lot of free video capture programs. So just need two agreeable people with the ability to cut and splice digital video to do this manually.
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  #189  
Old February 19th, 2009, 04:52 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Quote:
Feel free to toss in the burn bag. I think for those who are really interested in pursuing, there are a lot of free video capture programs.
Was not wishing to sound dismisive putting forward ideas is in my view not a bad thing its more of a priority thing. Things that make a diffrence to improve gameplay take priority. The more sweeping the improvement the more important generaly.
Only so many hours in the day blah blah
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  #190  
Old February 28th, 2009, 02:46 PM
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Default Re: Ideas how to improve WinSP MBT/WW2 !

Many times we (fans WinSP) are asked by a question...
Why from falling (it is destroyed by air defence) fighter-bomber does not jump out crew?

It probably to make in WinSP ?
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