.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Air Command 3.0- Save $12.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2012, 04:53 PM

mosborne mosborne is offline
Private
 
Join Date: Nov 2008
Location: Virginia
Posts: 43
Thanks: 0
Thanked 1 Time in 1 Post
mosborne is on a distinguished road
Default Wish List

Hi:
First thanks for the many years of support with this game.
I thought I would throw out two things I would be happy to see in a new patch.

a) improved vehicle movement. Sometimes they crash through buildings instead of going around. Perhaps a course plot might do for this fix. Lines are traced to where you want to move your vehicle. This would be a little similar to what Combat Mission has. It could even change colors or display movement cost. I am guessing that the waypoint code might work here.

b) Improved CoC editor. Sometimes things get a little confusing when reassigning units to different commands. It looks like the way the address pointers are implemented is causing this. It would be even greater to allow more flexibility in modifying the CoC at game time.

I know these are getting into the code and thus may never happen, but just in case.

Thanks much
v/r
Mosborne
Reply With Quote
The Following User Says Thank You to mosborne For This Useful Post:
  #2  
Old June 20th, 2012, 02:41 AM

Miketee10022 Miketee10022 is offline
Corporal
 
Join Date: May 2012
Posts: 65
Thanks: 156
Thanked 14 Times in 13 Posts
Miketee10022 is on a distinguished road
Default Re: Wish List

I like both these suggestions, but then again I am not a coder. So once again I must defer to the professionals on this one!
Reply With Quote
  #3  
Old June 20th, 2012, 11:32 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 463
Thanks: 99
Thanked 99 Times in 64 Posts
RightDeve is on a distinguished road
Default Re: Wish List

I don't quite understand the necessity of implementing a waypoint as it is in CM games, since this is not a we-go game.
When in combat mode in which you're expecting contact with the enemy, it is presumably safer to move carefully hex by hex, this is also true when you're traversing heavy urban areas. In march mode, you may just use the A key to send a formation to a given point, all at once.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.