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  #11  
Old June 17th, 2008, 03:03 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Quote:
Atreidi said:
I see 5 hp as a clear weakness :S
The only unit with glamour is one of the heroes and hes got 5hp.
I'm not sure if I used double or triple negative, but I tried to say that the units, including the powerful ones, had some weaknesses. Having only 5 hp is one of the weaknesses, of course.
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  #12  
Old June 17th, 2008, 03:10 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

The only way to really appreciate how the units work is to play a short or long game. The units really come together and adap to different bless strategies.
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  #13  
Old June 17th, 2008, 05:58 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Any comments and suggestions are welcome. Let me know how you liked the mod. Thanks
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  #14  
Old June 17th, 2008, 06:03 PM

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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Hmm well endo I just tried to make most of what I read in his post.

Personally I'm not so fond of units having stats that seem undominion like though (humans with att 5 and hp 5 for example). But that is just me I guess others just mind if the race bring something different (and I guess it does see below) and is balanced, which others will have to test.

5 hp and 5 att, 3 attacks sounds like maniac ninja goblins (which isn't critisism... maniac ninja goblins would make for a great different thematic nation really)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #15  
Old June 17th, 2008, 06:15 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Well, Aezeal this is how i visualize the 5 hp 5 att unit: He is a really old guy that kicks @55 in kung fu. He can probably hit anyone fast and hard a cuple of times but if you are able to hit him hes down.

And something else. 5 hp is not the standar for all units. There are maybe 2 units with such a low hp. The low hp is countered by Seasonal Bonus though.
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  #16  
Old June 17th, 2008, 06:32 PM

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Default Re: Nation: Atreus, Rise of the Dragon Emperor

I'll give better reviews once I read the DM file..on a day the dutch didn't have a big match and won

PS att 5 doesn't fit with "can probably hit anyone fast and hard a cuple of times" Kungfu masters should just have high attack and def skill.. the HP explanation is .. somewhat acceptable.. though most old mages just have HP 8 and they haven't had a life of fighting and training.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #17  
Old June 17th, 2008, 08:19 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

This is the way it looks....
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  #18  
Old June 17th, 2008, 08:48 PM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

I fixed the problem accordingly I had the #str value mixed with the #att value. It was supposed to be low str high att.
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  #19  
Old June 18th, 2008, 01:40 AM

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Default Re: Nation: Atreus, Rise of the Dragon Emperor

can you put it in a zip file plz
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  #20  
Old June 18th, 2008, 01:52 AM
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

It's an attachment in the first post, on the lind just under the disk icon and the subject title.

Edit: or if your problem was with .rar files... Follow Ballbarian's advice in the other thread. I had forgotten how weird it was to see a rar file and not know what it is.
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