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  #91  
Old December 8th, 2010, 09:59 PM

ExHeretic ExHeretic is offline
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Default Re: Counters to Niefelheim

I know that this is old post and i know it is derailed for many pages =P But since this is in the strategy index and nobody has yet given this solution to the orginal question i still want to post it

So how to beat niefel giants whit EA acro? Short answer: chaff and reversed communion of mystics casting Gifts from heaven

The little longer answer is: In my opinion when playing acro (any age) you should be bying mystics from every castle exept capital. Mystics do 3 things... Research, forge and defend ur castles. About 60% of the mystics have atleast 1 earth magic and can be used for gifts communion.

Here is example of how to pull this off... Lets say u have 10 mystics, some oreiads and 2 turns to prepare... 6 of ur mystics have atleast 1 earth. We will use those. Forge 2 crystal matrixes. Put those on two lowest mystics on ur commander list. Script first four mystics to cast communion slave and then gifts (slaves will cast two gifts and pass out). Script fift mystic to cast power of spheres and then gifts. Script last mystic to summon earthpower, Gifts. Make oreaid cast wind guide to help giving those gifts to the giants. This will give u 14 guaranteed casts of Gifts each summoning 3 damage 150 meteors. Thats enough fun to smash 42 giants

More mystics = more fun

If you forget about that wind guide then this strategy is usable quite early in the game.. All you need is Thamaturgy 1 conjuration 3 evocation 5 and some mystics.
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  #92  
Old December 9th, 2010, 01:34 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Counters to Niefelheim

unfortunately Gift of Heaven has been mentioned before. here is the first post in which it was mentioned, afterwards there are a few more.

Quote:
Originally Posted by Nikolai View Post
Strange, no one seems to have listed my favorites. Mages with two earths are common randoms in Arco. So mages with one fire and one astral.

(With a Oreiad casting Wind guide and one mage casting Light of the Northern Star)
Two earth mages: Summon Earthpower, Gifts from the Sky(should be Heavens, was a typo of his)
Fire/Star mages: Astral Fires
Oreiads: Lightning bolt/Thunder strike

Dead, dead giants.

Forgot to say: All above are armour negating, or don't matter (150 damage kills giants, or anything)
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