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  #1  
Old June 30th, 2007, 01:16 PM
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Default \"Dangerous\"?

In the manual, under the description for the Gift of Kurgi artifact p281, does anyone know what the "Dangerous" attribute means?
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Old June 30th, 2007, 01:36 PM
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Default Re: \"Dangerous\"?

The user will go insane, and randomly start not obeying your orders and doing something else instead, such as "search sites" "become prophet" or "ia ia Chtulhu Fhtagn". He'll also get severely horror-marked, and cursed as per the spell.
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Old June 30th, 2007, 01:41 PM

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Default Re: \"Dangerous\"?

your cammonder gets insane and horror marked
both attributes increase over time, what results in loosing him to an (doom)horror sooner or later
and you slowly loose control over his actions due to the insanity
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Old June 30th, 2007, 01:54 PM
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Default Re: \"Dangerous\"?

Sounds like great fun! Thanks for the replies.
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Old June 30th, 2007, 02:01 PM

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Default Re: \"Dangerous\"?

oh and its cursed
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Old June 30th, 2007, 02:08 PM
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Default Re: \"Dangerous\"?

As anyone come up with some good uses for the Gift of Kurgi given those harsh drawbacks or is the wielder ultimately doomed to die?
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Old June 30th, 2007, 02:31 PM
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Default Re: \"Dangerous\"?

What does Gift of Kurgi do anyway? Are there any good things about it?

I'm too lazy to pickup my manual... It is there somewhere, maybe million other things stacked over it...
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Old June 30th, 2007, 02:52 PM

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Default Re: \"Dangerous\"?

Quote:
Meglobob said:
As anyone come up with some good uses for the Gift of Kurgi given those harsh drawbacks or is the wielder ultimately doomed to die?
The biggest drawback is the auto-feebleminded and further hit to MR. On the positive side you get flying, ethereal, luck, and a lot of + defense. The best use I've heard of for it is on a heroic mr no-magic hero from ritual of rebirth.
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Old June 30th, 2007, 02:55 PM
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Default Re: \"Dangerous\"?

It doesn't cause feeble-mindedness any more. That's been replaced by insanity.

As for what it does, Flying, Etherealness, Luck, +8 Defense and it can be used to cast Send Lesser Horror.
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Old June 30th, 2007, 03:05 PM
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Default Re: \"Dangerous\"?

The manual says,"Extra attack, luck, ethrealness, fly, cursed, fear+25, spelld lesser horror, dangerous, automatic call horror at start of battle, curses weilder, slight chance of horror mark"

A couple of points here, its got alot of powerful effects, so you could make a temporary powerful SC but it would be a good idea to pull the rest of the equipment off him at some point and just lose the gift?!?

If you gain horror marks, the automatic horror at battle start is going to attack the gifts weilder, so you need to be able to easily defeat horrors.

You could just equip a expendable character and just use the send horror spell each turn until horror attacked.

It costs 40 blood slaves, is it worth it?

Also why have so many of the unique artifacts got drawbacks?
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