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  #471  
Old May 14th, 2012, 10:59 AM

Wendigo_reloaded
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Have been considering for a while to increase the hosting interval to 72h. We have already had plenty of extension requests lately, so we could as well start with the following turn.

In that case, hosting would roughly be 14->17->20, which might allow you to get your turns in without any sub/stale.

On a related note, I will be travelling overseas around the end of this week/early next week. Will try to match the pace of the game, but note everyone I will not be able to keep a close eye on this thread, so try to plan ahead if you might need an extension.
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  #472  
Old May 14th, 2012, 11:27 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Great, I think that would be for the best. And if I do stale, Im not to worried. Acro will know what to do
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  #473  
Old May 19th, 2012, 11:51 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I have to take a trip soon. Could we move to a 72 hour schedule for the short term. I promise that I'll be so close to dead soon that I might just go AI in about 5-6 turns. Sooner if some gets there act together.
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  #474  
Old May 20th, 2012, 12:05 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Ok, im back! Thank you for your patience!
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  #475  
Old May 20th, 2012, 09:28 AM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Can we turn on quickhosting, please.
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  #476  
Old May 21st, 2012, 07:11 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

It's back on. Turned it off temporarily during the weekend so as to have a predictable hosting time while being away.
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  #477  
Old May 23rd, 2012, 01:31 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Did anyone stall the last turn ? When i send mine (20 minutes early), 4 nations hadnt submitted yet.
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  #478  
Old May 23rd, 2012, 02:39 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Quote:
Originally Posted by Ragnarok-X View Post
Did anyone stall the last turn ? When i send mine (20 minutes early), 4 nations hadnt submitted yet.
Not my game but FYI every1 can check stallers when ever they want. Choose the game link on Llama, click admin options and then "show stalling data" or smthng like that.
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  #479  
Old May 23rd, 2012, 04:44 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Agartha and TienChi both stalled. This is troubling at this point. Not so much about Agartha, who was dead anyway according to his own message, but TC shouldnt stall at this point.
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  #480  
Old May 24th, 2012, 06:33 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I am back.

legowarrior: Sorry I missed your message when I quickly scanned the thread while being away. We have already been running on the 72h schedule for the last 3 turns anyway, so no damage done.

Ragnarok-X: Indeed. Arco has been irregular in the past, but this was the first stale turn for TC & Agartha. Agartha took some heavy losses a couple turns ago, but TC had just launched his offensive this past turn, and the last thing I would have expected is an attack followed by a stale turn. Want to comment guys?
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