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  #21  
Old October 19th, 2009, 04:26 PM

MaxWilson MaxWilson is offline
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Default Re: Decay

Once units hit old age, they can start getting afflictions. Any Decayed units with the "Diseased" affliction will take 1 HP damage per year of aging, i.e. 5 HP per turn. This means that normal human units actually die pretty quickly under Decay, usually in 6-8 turns after they get Decayed, which sounds like a lot until you start thinking about large battles where the victors rack up 60-90 fatigue before winning (10-25 rounds of battle). Normal "Decay" spell is lame, but of course it's a Level-0 spell. Banefire and Winds of Death are pretty cool and result in lots of kills even if they enemy flees.

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  #22  
Old October 19th, 2009, 09:13 PM

chrispedersen chrispedersen is offline
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Default Re: Decay

decay as a remote assassination spell would probably work ok.
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