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  #21  
Old November 1st, 2007, 10:37 AM

Zoshan Zoshan is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I would like to play Pythium if they are taken Ermor.
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  #22  
Old November 1st, 2007, 10:47 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Hadrian, your mod set-up should look like this:



With respect to Epic Heroes Mod you should see the DM file "Epic Heroes Mod 1.5" and a yellow folder named "ehspr". They should be visible when you open up mods under Dom III.

They should not be inside a yellow folder. If they are. Drag them out and destroy the yellow folder containing them.

* Ignore the other DM files and folders I have in my mod section as those are not relevant to this game. And you do not need a second DM file called Epic Heroes Mod as pictured above(that is an older version).
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  #23  
Old November 1st, 2007, 11:12 AM
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Aapeli Aapeli is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I would be intrested in playing ulm. I have to admit that i am a bit new to this epic heroes context but the nation is still my favorite.
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  #24  
Old November 1st, 2007, 11:27 AM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Everyone is new to the Epic Heroes context. There has only been 1 previous game involving the Epic Heroes Mod, and that only used 12 of the nations. And many of those heroes have changed.

Basically, you just need to make sure you have a good understanding of what your race's Epic Hero brings to the table BEFORE you design your pretender. An Epic Hero should allow you to play a race with many more options than exist without one in terms of pretender selection.

Once the game begins and you encounter other races, it is imperative that you understand what the Epic Heroes of your neighbors bring to the table so you can plan on how to counter them.

While my Epic Hero(Shinuyama) was pretty good in the last game, Dr. P killed him with 2 frozen hearts(: I had fire and lighting protection on him, and some mr items, but Dr. P noted a weakness and exploited it. While tough, any Epic Hero can be killed. As can any thug or sc. It is hard to protect against everything unless you are the Monkey King!
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  #25  
Old November 1st, 2007, 11:46 AM

LoloMo LoloMo is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Jotunheim for me please =)

Never played the giants before, let's see what they've got!
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  #26  
Old November 1st, 2007, 12:01 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Epic Heroes II will have something not seen in the prior game-Blood!

Only 1 gem producing Epic Hero left-Atlantis.
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  #27  
Old November 1st, 2007, 02:01 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I found the problem i have with the epic heroes mod, with the monkey king and the obsidian medium you set the paths this way: ".\ehspr\"

If i set the paths to "./ehspr/" (as all the other paths in your mod already are) then the mod works as he should.

and btw. why has the monkey king 200 fire res?
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  #28  
Old November 1st, 2007, 02:37 PM

Janlm Janlm is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

i'll take C'tis
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  #29  
Old November 1st, 2007, 02:56 PM

Xietor Xietor is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

"why has the monkey king 200 fire res?"

You would have to ask Endoperez as he designed the Monkey King And the Obsidian Medium.

For my part, I gave the Black Phoenix 200 fr so he will always be immune to fire damage. The Spell mass protection lowers your fr, as does certain items.

It made no sense to me that being made of fire not be immune to fire, so the Black Phoenix was given 200 fr. maybe Endoperez felt the same about the Monkey King.

Not sure why Endoperez had the / marks going the other way, but i never had an issue with it. Shrug. Both heroes work fine for me. Maybe you use an obscure operating system?

However, I will change it for the final version of the mod so others do not have that problem. For the present game, if anyone else has the issue, I will refer them to your post on how to fix those 2 heroes.
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  #30  
Old November 1st, 2007, 03:05 PM

shard shard is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I love this mod - so much so that all my sp games so far have been MA.

Would Atlantis be ok for an mp beginner? I'm already trying out Man in another mp game, and i'd like to try a water race to see what its like.

PS - Does luck also increase the probability at which your generic heroes spawn? How about hero freespawn or dominion spawn?

Edit - Changed Oceania to Atlantis after reading Xietor's earlier comment on races
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