.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old June 25th, 2007, 04:18 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Guide to EA Mictlan and bloodhunting

Yeah, very early game MA Mictlan plays just like EA/LA because it's all about the Jaguar warriors. The problem is they lose their most cost effective researcher as well as their blood power so there isn't really anything to transition to once the Jags become obsolete. They really have no good answer to massed archers, so you probably won't live long enough to get to the point that your realize their only cross pathed/strong mage is in a kinda weird path combo with no terribly effective combat or summoning spells.
Reply With Quote
  #32  
Old July 19th, 2007, 07:07 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

Great guide Baalz. I was just wondering if, with all the bless strategy going on, you usually take a dormant/imprisoned God. Obviously sacrificing becomes supremely important if you do, and I read your opinions on that. I didn't see any specific mentions of whether you go with a awake/dormant/imprisoned god, though... maybe I just missed it.
Reply With Quote
  #33  
Old July 19th, 2007, 07:22 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

I should think sacrificing doesn't grow all that much in importance with an imprisoned god, since a god is only equivalent to three sacrifices or so per turn (with a low-ish dominion of 5), and your scales may be bad enough that you don't really care to push your dominion. As long as you keep your home dominion reasonably high (3 or 4 candles) you're not in any danger of a surprise dominion death. Basically, an awake pretender is worth a couple of priests and a sun priest in terms of pushing dominion.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #34  
Old July 19th, 2007, 07:38 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

And to elaborate on what Max said- buying some extra candles with the points you save on a non-awake pretender will also counteract the loss of your pretender's dominion spread. Mictlan has a slave income from their capital for a reason, you're expected to sacrifice from turn 2.
Reply With Quote
  #35  
Old July 19th, 2007, 09:15 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

I think each sacrifice causes a temple check, and temple checks are only as effective as your starting dominion. Mictlan needs the recruitable sacreds in any case. So I wouldn't start with a Dominion less than 8 (unless I click on the wrong Pretender ). You can get a F9B4D4?1 Dom9 sleeping Smoking Mirror with usable scales, eg:

Magic: Fire 9 Earth 1 Death 4 Blood 4
Dominion 9
Scales: Turmoil 3 Sloth 3 Heat 2 Growth 3 Fortune 3 Drain 2
Dormant

This lets you hire 9 jag warriors and an H2 priest every turn (for the research, H1 will not cut it with drain until you can make skulls), assuming you make your scout a prophet and patrol with your tribal king on turn 1. Jags plus your starting army is enough to take indy 5s.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #36  
Old July 19th, 2007, 09:30 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

Another strategy is to completely trash your scales and get a good bless and a powerful SC pretender such as:
Moloch
Dominion 9
F9W9B3(or B4 and luck 2)
Turmoil 3
Sloth 3
Heat 3(it dosnt spread that fast)
Luck 3
Drain 2
Imprisoned

When your god breaks out you get a 55 health(0 dom province), strength 18, 15 protection(unarmoured), 24 attack, 22 defence(unequipped), fear causing flyer with awe, a heat aura and full slots and decent buffing paths(fireshield, phoenix pyre, quicken self, breath o' winter) and good combat paths(F9/W9).
Your scales suck and will probably cause you not to be too great very early on(until your tough sacreds get up to speed) or very late on(where your moloch gets blown off the battlefield as soon as he appears) but it can be fun to play, particularly for someonce such as myself who loves SCs.
Reply With Quote
  #37  
Old July 19th, 2007, 09:41 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

I'd like to second Baalz's recommendation for taking a magic 1 scale with Mictlan. Given the incredible utility of their little mage-priests it's a huge waste not to leverage their research potential by giving them some magic-scale loving, and especially by avoiding the drain hit.
Reply With Quote
  #38  
Old July 19th, 2007, 11:24 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Guide to EA Mictlan and bloodhunting

The thing you have to remember about Mictlan is `it's all about the bless'. If you take a dominion 7 or greater and a good blessing you'll be recruiting a force every turn that can take out up to medium strength indies. Taking an imprisoned pretender will usually allow you to get a second (or third) blessing, or at least an extra fourth level bless. Because the benefit of extra blessings is so drastic (a dual bless is often more than twice as good as a single bless) every ounce you can squeeze into it really pays off. Conversely you should already be expanding fast enough that an awake pretender won't help that much (with a high domain score don't worry about the dominion spread). I generally take an imprisoned immobile pretender, rely on jags for early expansion, then ice/arch devils as a mid game answer to other's imprisoned combat pretenders.

Honestly, if you want to trash your scales go with a triple bless...its much better than a tough pretender. The bang for the buck of a 20 gp triple blessed jag is pretty ridiculous, once you get three castles up there isn't much that can hold you off until research gets pretty far along.

On the magic/drain scale I have had some success taking drain and piggybacking off of the inevitable magic-1 neighbor and managing my dominion growth, but honestly this adds a lot of micro and inefficiency as you're shuttling mages around all the time, plus obviously theres some risks.
Reply With Quote
  #39  
Old July 19th, 2007, 11:45 PM
Jazzepi's Avatar

Jazzepi Jazzepi is offline
Major General
 
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
Jazzepi is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

This is something I didn't know until I played for a long time.

No matter what the current scales read in any given province. You get NO benefit, at all, from any positive scales if you don't have at least one point of positive dominion there (you only get the bad ones). So if you opponent had +3 magic scales, and you move all your combat mages into their newly conquered capital to research, you will only get their regular research rate.

That said, if you conquer a province, and get one white candle in it, you can use their scales for as long as they remain, though the further the scales are from your own, the quicker they shift.

Jazzepi
Reply With Quote
  #40  
Old July 20th, 2007, 02:09 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Guide to EA Mictlan and bloodhunting

True. However, if your scales are heavily negative (e.g. drain-3 dominion), you benefit from hostile magic-3 dominions in the sense that you're at least not taking any penalty to research. If you've totally trashed your scales for a triple bless this could be important, especially because Mictlan can micromanage its dominion spread to avoid dominion kill and still contain its own dominion. I've never tried it, but IIRC Gandalf did this to get a quad bless with Mictlan and he reported it as being fun (which is not the same thing as effective, because we all know Gandalf is crazy and doesn't optimize for effectiveness).

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.