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  #21  
Old September 28th, 2007, 12:51 PM
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Default Re: Map QuickRef

Is there a known bug with the #knownfeature command?

I frequently see sites I try to assign not show up. In fact, if I play the same .map file repeatedly, every time I get different ones of the known features showing up and not showing up in my provinces. Either I am doing something wrong (my guess) or this is seriously bugged. I attached part of my .map file here, hoping someone wiser will correct my errors. With the code below, usually most/every province has an Augur elder place, but the other sites appear randomly, sometimes yes, sometimes no. I have never seen a site I didnt assign show up as known. Site searching has never revealed one of these sites to be hidden. (I attached the whole .map in case what I pasted below isnt enough)

Header info first, then....

#land 13
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 38
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 64
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 88
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 112
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 145
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 181
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place

#land 214
#knownfeature 336 -- Chillsick Swamp
#knownfeature 398 -- The Vale of Infinite Horror
#knownfeature 564 -- City of the Damned
#knownfeature 100 -- Augur Elder Place


---
Province names/terrains
#terrain 1 516
#terrain 2 etc.....
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  #22  
Old September 28th, 2007, 02:55 PM
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Default Re: Map QuickRef

when i use

#land 13
#knownfeature "Chillsick Swamp"
#knownfeature "The Vale of Infinite Horror"

etc...

It fails the same way.
My map is all done except for this

If I can't get this to work, am I correct in thinking there is no way to create my own sites without users having to install a mod? All I want is to set recruitment, and a few bad things like curses and horror marks, etc.
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  #23  
Old September 28th, 2007, 03:18 PM
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Default Re: Map QuickRef

The game does its thing first, and then reads your requests for changes to the map. If you dont clear the sites that are there first, then its a random roll of the dice whether or not you will get your add-ons because there might already be 4 sites there.

Or it might be broke. I really havent messed with that for a long LONG time
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  #24  
Old September 28th, 2007, 08:39 PM
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Default Re: Map QuickRef

Hrm. Gandalf - your suggestion was good, but it wasn't the problem. When I added kill features it didnt help. But, when i call

#knownfeature "Name of Feature"

it seems more reliable than calling the number. Don't ask me why. I'm just saying this is what I see.

Also, City of the Damned in Edi's excellent db is actually "The City of the Damned" or else it won't show up.

well, rock on forum members.

Some day we really need to put together a more useful how to make a mpa document than comes with the game, using our knolwegde, and various mods/utilities people have made. I'd love to help with this, but am not nearly experienced enough to do it myself.
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  #25  
Old September 28th, 2007, 10:29 PM

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Default Re: Map QuickRef


Well, I just finsihed a version of Orania Nasty Edition, and I got #knownfeature to work just fine. Note that known feature does not work very well if used by number. Half the time it goes nuts, and half the time nothing happens. Even using site names, there were one or two sites I couldn't get to wrok no matter how hard I tried, but most worked ok. Auger Elder Place isn't a valid site, according to the DB, so that shouldn't work. AFAIK, you can't add new sites to a map, you need to do that in a mod. City of the Damned is unique, but that a shouldn't matter if you place them yourslef.
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  #26  
Old September 28th, 2007, 10:43 PM
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Default Re: Map QuickRef

Frost - yeah, because it was a comment, the misspelling was not a problem. i spelled it correctly when i called the sites by name. but yeah, i found what you just said... that calling by names works better than numbers. City of the damned isnt unique based on Edi's db, but i dont know. But it wont show up at all unless you call it THE City of the damned, which isnt in the db. (i found this out by calling it by number)

calling by name, i have had no problems.
so i guess thats the solution.
bummer about not adding sites without a mod, but oh well.
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  #27  
Old September 29th, 2007, 04:34 AM
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Default Re: Map QuickRef

I have never had any problems calling specific sites by number, either with #knownfeature or #feature. However, if you have a lot of #knownfeature commands (as in if you try to put all sites into a map using #knownfeature) it craps out somewhere after 500 sites, but I don't remember exactly where. A little bit before Merman village, I think. If you change half the #knownfeature commands to #feature, there will be no problem.
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  #28  
Old September 29th, 2007, 04:13 PM
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Default Re: Map QuickRef

If I remember, the DOS versions of a .map file can have problems if you have a space after the end of the last item?
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