.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 30th, 2003, 05:07 AM
Vger's Avatar

Vger Vger is offline
Corporal
 
Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Vger is on a distinguished road
Default Dom 1 newbie question re afflictions

Hi,

I'm busily playing the D1 demo trying to spool up so I'll have half an idea of what to do when I get D2.

In my current game I'm playing Ermor and took the Prince of Death. I was using him to search for sites and for reasons I won't go into ran him into one province to take it back. Now, I see he has 2 afflictions (mute and chest wound) and has lost 1 from several (maybe all, don't remember) of his magic schools. Can I do anything about his afflictions?

From what I've seen via searching sissypigs the answer is: I'm playing the wrong freaking nation and/or should have used an immortal instead and NEVER have sent this mook into battle.

Second question: If I restart, is there any item I can craft in the demo while playing Ermor that will protect my pretender from afflictions/curses? I sure hope there are ways to rid pretenders and, heck other leaders of these two things in D2. This seems way overboard. Any time I send a pretender in combat I seem to pick up at least one affliction. (I've started about 20 games and played until I figured out a few more things, then restarted with what I'd learned.)

Thanks for any and all help.

Hitting my head hurts,
V'ger gone
Reply With Quote
  #2  
Old September 30th, 2003, 06:54 AM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

as far as items which prevent afflictions, there is a ring of regeneration which you should be able to make if you have skill in nature, and the proper research done [it IS available in the demo]

the bad news is that once you have an affliction there's no easy way to get rid of it. There's some stuff which isn't available in the demo, or you could just kill off your pretender - when it comes back it ought to have a clean slate when it comes to afflictions (at least so the theory goes - I've never actually tried it). The downside is you lose one level in each school of magic.

The Last option is not to use your pretender for combat, but for forging, searching, rituals etc. only.
Reply With Quote
  #3  
Old September 30th, 2003, 09:48 AM

Guest
 
Posts: n/a
Default Re: Dom 1 newbie question re afflictions

>and has lost 1 from several (maybe all, don't remember) of his magic schools.

Yes, after resurrection pretenders have lost 1 point in -all- magic schools. That's often a critical situation, especially for 'rainbow mages'. Some players use to take pretenders without any magic (like the Wyrm) to avoid this problem BTW. No magic, no loss upon resurrection ! Probably not a good solution for Ermor however (you have so much design pts to spend that you dont need a cheap pretender).

>Can I do anything about his afflictions?

Immortals (like the Phoenix or the Lich), Pangaea and Pangaea-like creatures (like the Medusa) heal battle afflictions automatically. Arcoscephale priestesses can heal afflictions too.
When a god reincarnates, he has a _chance_ of healing some or all of his wounds. Regenerating pretenders often come back without afflictions.
An artifact, the Chalice (Construction 8), will have a chance of curing one affliction per unit in the country. The Nature spell Gift of Health (Enchantment 5) also cures afflictions. But thats not for the demo.
Note that regeneration does not heal afflictions, it only reduces the risk of getting some in battle (so a Ring of Regeneration, for exemple, will not heal a lost eye). And regeneration does not work at all on inanimate creatures (like Golems or Crushers).

>is there any item I can craft in the demo while playing Ermor that will protect my pretender from afflictions/curses? .

No immunity.
As St Patrick said, a Ring of Regeneration will give you a good protection against afflictions (unlike most undeads, the Prince of Death is not inanimate, no problem).
There is no protection vs Curse. Not even resurrection.

>Any time I send a pretender in combat I seem to pick up at least one affliction.

The chance of getting a nasty wound depends on the hit points loss, compared to the total hp. So if a terrible blow takes 50% of the hp, this unit has 50% chance of getting an affliction at random.
With 45 hp as a base, the PoD is not a tough guy. His fear aura does not protect him from the first blow.
If you want to see him in close combat, improve his protection (armor) and/or reduce the chance of being hit (etherealness + luck, using items like Faithful, Pendant of Luck, Chain Mail of Displacement or Robe of Shadows, or using spells) and/or immobilize his opponents (vine shield immobilizes, charcoal shield burns).
Cheers
Reply With Quote
  #4  
Old September 30th, 2003, 10:43 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

Quote:
Originally posted by Sunray_be:
The Nature spell Gift of Health (Enchantment 5) also cures afflictions. But thats not for the demo.
Actually there's a trick that allows you to cast Gift of Health in the demo, if you have enough research power to jump from Enchantment 3 to Enchantment 5 in one turn.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #5  
Old September 30th, 2003, 10:48 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

Don't Arco Priestesses heal afflictions with their special "heal" action ?
Reply With Quote
  #6  
Old September 30th, 2003, 11:04 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

Quote:
Originally posted by PDF:
Don't Arco Priestesses heal afflictions with their special "heal" action ?
I think Sunray already mentioned it.
Reply With Quote
  #7  
Old September 30th, 2003, 11:06 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

Quote:
Originally posted by Daynarr:
quote:
Originally posted by PDF:
Don't Arco Priestesses heal afflictions with their special "heal" action ?
I think Sunray already mentioned it.
Oh yes ...sorry
Reply With Quote
  #8  
Old September 30th, 2003, 12:25 PM

Guest
 
Posts: n/a
Default Re: Dom 1 newbie question re afflictions

>Don't Arco Priestesses heal afflictions with their special "heal" action ?

Yes they do. Very useful for combat pretenders. How convenient ! Arco has a special, non regenerating, combat pretender : the Nataraja...
And Arco mages can easily take more risks using Astal Projection and Mind Hunt (against, say, Rlyeh or Abysia).
Cheers
Reply With Quote
  #9  
Old September 30th, 2003, 05:44 PM
Vger's Avatar

Vger Vger is offline
Corporal
 
Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
Thanks: 0
Thanked 0 Times in 0 Posts
Vger is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

Hi,

Thanks, everybody. I really appreciate all the help. I decided to restart and keep ol' PoD away from the action until I could properly spruce him up. I hadn't/didn't plan on using him as a supercombatant, but just sent him in one province one time to take it back from some indies. (And got 2 afflictions and lost 1 on each of his magic schools. Ow.)

This time, he'll have a huge army protecting him, IF he goes in. I have Etimmi (sp) an immortal to use as my main whomp guy.

I'm still going to make a bunch of stuff for PoDy, just in case.

Thanks mucho,
V'ger gone
Reply With Quote
  #10  
Old September 30th, 2003, 08:41 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: Dom 1 newbie question re afflictions

I've had a few afflicated Pretenders in Dom II, but nothing as bad as what you're describing. I think the chances of them getting hurt permanently may have been adjusted. (Just a guess though. Your Milage May Vary.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.