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  #21  
Old March 1st, 2003, 08:35 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I DL patch this morning with no problem.

When I upgrade from Level III Mining Facility to Mining Level IV (Complex) it does not show up in upgrades?

Every thing else is going GREAT!!!

FYI: Keep an eye on your Outpost mining, it doesn't tell you just ran out of money

The Temporal Base Space Yards are great

[ March 02, 2003, 14:59: Message edited by: Grand Lord Vito ]
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  #22  
Old March 1st, 2003, 09:00 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:
I DL patch this mourning with no problem.

When I upgrade from Level III Mining Facility to Mining Level IV (Complex) it does not show up in upgrades?

Every thing else is going GREAT!!!

FYI: Keep an eye on your Outpost mining, it doesn't tell you just ran out of money
Glad to here it on the Download.
Yip, we may raise the Numeral to 4 for that Complex.
Those Asteroids can empty quick.

You will have no problem building the Complex though. It is still being deciding weather to keep as a Separate facility or a Mining Upgrade? I am leaning towards upgrade..

What do you think?

[ March 01, 2003, 19:38: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #23  
Old March 1st, 2003, 09:25 PM

Desdinova Desdinova is offline
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Default Re: AI Campaign => For a Challenging AI opponent

i hate this mod. i hate it, i hate it, i hate it.
i don't get any sleep, i barely eat, and i neglected to go to work one day (i admit i had some errands to do, but when i finished them i just started playing this mod again ).
seriously, i like really enjoy this mod. its fun not knowing the tech tree so i have to guess at what tech to research and if it will benefit me in the near future or not. trying to figure out the new components and facilities (without going in and reading the text files). you have put together a very fun mod. keep up the good work.

edit: question on spelling. should it be developeing world as you have it or developing world?

[ March 01, 2003, 19:27: Message edited by: desdinova ]
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  #24  
Old March 1st, 2003, 09:30 PM

Gryphin Gryphin is offline
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Default Re: AI Campaign => For a Challenging AI opponent

JLS it works now and I did download it. I'm afraid to play. Based on the reviews I might get into more trouble with Pooh Star.
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  #25  
Old March 2nd, 2003, 01:04 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
Just an idle thought : Suppose we start a game with "team mode" - AI vs. humans. AFAIK - I mignt be horrible wrong here ! , this options switch on MEE flag on humans and AI reacts accordingly to MEE settings in AI_anger.txt files.

What if you tweek these settings that some AI will be very hostile to humans but others not, according to culture/demeanor settings in AI_general.txt files ?
Sorry Oleg, I should of went to sleep sooner Last night and answered this in the mourning

I totally misunderstood what you were asking.

The answer is basicly yes, and if you notice the AIC Race Anger files MEE (Mega Evil Empire) has already been scaled for you; in accordance to that races Demeanor.
Example:
Piundon is Violent with Mega Evil Empire := 90
Abbidon is Neutral with Mega Evil Empire := 40
Ulkra-Tal is Serene with Mega Evil Empire := 0
With other races fallowing this scale

[ March 01, 2003, 23:08: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #26  
Old March 2nd, 2003, 01:44 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
quote:
Originally posted by oleg:
Just an idle thought : Suppose we start a game with "team mode" - AI vs. humans. AFAIK - I mignt be horrible wrong here ! , this options switch on MEE flag on humans and AI reacts accordingly to MEE settings in AI_anger.txt files.

What if you tweek these settings that some AI will be very hostile to humans but others not, according to culture/demeanor settings in AI_general.txt files ?
Sounds like a neat Idea, but the humans team will win via tech trading amongst each other in the end! But the AI should do fine for a few centuries. I hope it is not me; who start near any warring AI.
Yes, but the basic idea of the mod is a better challange for solo play You start as one human warrior and hostile forces of SEIV universe as long as you chose "team mode"

It is optional of course. If you do not select it, the game goes just like there were no changes in AI files ! (well, untill someone hits MEE)

MeeeeWeeee still don't understand, but you better AFAIKing not hit MEE

[ March 02, 2003, 00:02: Message edited by: Grand Lord Vito ]
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  #27  
Old March 2nd, 2003, 01:55 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Thanks for the positive response all, AIC is in infancy and I know we can make it better.

John Sullivan
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #28  
Old March 2nd, 2003, 04:22 PM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
edit: question on spelling. should it be developeing world as you have it or developing world?
Yes, you are correct the spelling should be developing. JLS, for future reference, when adding a suffix to a word the silent 'e' is usually dropped; also 'i' before 'e' except after c...

Your modding of games is great, if you need anymore suggestions modding words just let me know!
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  #29  
Old March 3rd, 2003, 05:34 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
quote:
edit: question on spelling. should it be developeing world as you have it or developing world?
Your modding of games is great, if you need anymore suggestions modding words just let me know!
Ok, that would be much appreciated; is it ok that I send you a file to proof read Descriptions aspect and edit some text. I will also send some rules, what editor to use, on what to change and what data can’t be changed...
Would this be a task that you could fit in your schedule, I doubt the largest file would exceed 990kb?
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #30  
Old March 5th, 2003, 01:50 AM
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QBrigid QBrigid is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Sure, just send me the file, and I'll take care of it!
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