.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old May 27th, 2017, 02:47 AM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
shahadi is on a distinguished road
Post Re: Israeli Assault Boats

Quote:
Originally Posted by Imp View Post
Maybe you have found a bug setting armpr engagement range to zero, it should not engage anything but has a minimum fire range of 2. Might be a problem with the unit class though I dont rember my ATGMs firing at barges unless I set them to.

I would set it up as follows, standard saved setup, might adjust lower armor range for the opponent I am expecting.

255
9
35 - Milan range 40 depending on terrain but 35 or so a bit more accurate.
4 - if you let the enemy get that close may as well open up its going to get detected.
4 - as above might vary +_ 1
35 - I want it to fire at ATGM vehicles even if it misses a reaction shot could spoil its shot & save the target.

Unless they are included in formations I always buy units in the following order in defrence to game engine mechanics, prefer that than having formations with scouts etc as second unit.
Having similar units together makes setting filters simple do the formation & also makes finding simple, all AAA together makes cycle through who has a target using P & N keys fast.
Pet peeve finding FOOs in scenerios.

FOOs just for ease of finding could buy last
Squads Foot or truck
Squads Mech
If not part of company
Support weapons MGs etc
Scouts
Any additional support transport vehicles.

Tanks worst first if multiple types normaly so light and armored cars first, occasionaly if using for scouting might buy after main tanks.
ATGMs foot & vehicle
AAA normaly none radar first including MANPADs

Artillery
SEAD
Other air
Can buy after FOOs always artillery first in case you want to suppress AAA, just find it convineint as get arty percentage.

Cross attach to the respective companies and your good to go..
The game reaction fires top to bottom so setting up this way units you want to stay relayivly quite like scouts ATGMs only fire after the other units.

So vs a tank for example if a valid target firing order is
Squads
APCs
Scouts
Tanks
ATGM
AAA gun
Helicopters

Might end up wasting a bit of ammo with things like APCs firing AP with no hope but causes suppresion just in case your tank or ATGM misses giving them a better chance of surviving for a second shot.

Its purely taking advantage of the game mechanics but means you dont need to set up much.

HQ F00 range to 4 or so
Foo vehicle range reduced.
ATGM op filter
Tanks sometimes op filter.

This set up especialy if you have IFVs tanks only fire if they havent dealt with Enemy APCs & infantry so they dont get overly distracted anyway.
There are a few tanks that need micro mamaging & I would buy after ATGMs as there ammo load is critical.
Say 20 AP rounds that need point blank, rear shot or worse but have 3 effective HEAT rounds & mediocre targeting abilities.
We can only buy formations not units, right? Therefore, the designer has to make formations in Mobhack of only one unit. Now, when we want to cross attach say a Scout to a company formation, we can do so by a unit rather than a formation that may include at least two or three scout units.

I run into this problem with setting up patrols. If I set up a patrol by normal formation found in Mobhack, I have maybe three scout units trying to make the patrol waypoints, does not work. So, I go back into Mobhack to create single unit formations.

Otherwise, I think I got it. Great info worth taking notes.


Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.