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Old September 19th, 2006, 05:54 PM
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Meglobob Meglobob is offline
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Default Newbie question : Mage armies viable strategy?

In the Dom2demo game I am currently playing, I have found additional sites/provinces that means I can recruit at least 4 mages per turn by turn 20. At this rate would'nt I be able to have a 50+ strong mage army, protected by some gunts of course. Even if they have lvl 3 or lower in there magic paths, wouldn't they be hugely powerful?

Especially as some would be able to cast quickness which would enable them to cast 2/spells per turn.

As anyone tried this?

Would it be just possible single player or in multiplayer too?

Anyone pulled it off in MP?

Thanks in advance for yr wisdom.
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Old September 19th, 2006, 06:04 PM
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Default Re: Newbie question : Mage armies viable strategy?

Actually that's pretty much all I use for my armies.
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Old September 19th, 2006, 11:00 PM

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Default Re: Newbie question : Mage armies viable strategy?

Quote:
Meglobob said:


Anyone pulled it off in MP?


This is more or less the default MP strategy.
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Old September 20th, 2006, 09:21 AM
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Default Re: Newbie question : Mage armies viable strategy?

Yeah. Thanks to the vast amounts of mages and summons someone called Dominions "Summinions".

But yeah, it's pretty much the default way of doing things. I recruit so much mages I barely do anything else.
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