.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #11  
Old October 10th, 2003, 04:53 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: What is this piece of CRAP.....!

Quote:
Originally posted by Richard:
But that's always been the way Malfador's game have been designed. SE:IV is a much more basic game than even it's own 4X brothers, mainly because it has to be to be so open. Same with DO, same with Starfury.

I am sorry that it isn't what you want, but it is what it was advertised as and sold as. This is the game Aaron intended to make, and I think the price is more than fair.
I've been playing Galactic Civilizations lately, and that has been a good game. I never tried to buy MOO3 after all of the bad publicity. I know GC had a whole team to develop the game, and it sells for about $5 less than what SEIVG sells for. I still can't talk about Starfury, as I'm still having problems with mine. I don't really care for a "3D" background, but my computer should handle it. I can't believe Reaper67 is disappointed over that particular detail. Big deal. As long as the game works as advertised, everyone should be happy.
Reply With Quote
  #12  
Old October 10th, 2003, 05:44 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: What is this piece of CRAP.....!

Yeah, MOO3 is a terrible disappointment precisely because of the huge number of features you can see in the config files that were cut. It's a mess due to all the stuff they slashed out and then tried to re-design the game in a hurry.
Reply With Quote
  #13  
Old October 11th, 2003, 01:20 AM
Richard's Avatar

Richard Richard is offline
Brigadier General
 
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
Richard is on a distinguished road
Default Re: What is this piece of CRAP.....!

But that's always been the way Malfador's game have been designed. SE:IV is a much more basic game than even it's own 4X brothers, mainly because it has to be to be so open. Same with DO, same with Starfury.

I am sorry that it isn't what you want, but it is what it was advertised as and sold as. This is the game Aaron intended to make, and I think the price is more than fair.
__________________
Change is inevitable, how you handle change is controllable - J. Strong
Reply With Quote
  #14  
Old October 11th, 2003, 02:55 AM
Jake Monroe's Avatar

Jake Monroe Jake Monroe is offline
Corporal
 
Join Date: Sep 2003
Location: Tennessee
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Jake Monroe is on a distinguished road
Default Re: What is this piece of CRAP.....!

Quote:
Originally posted by CW:
quote:
Originally posted by DeadZone:
However (correct me if Im wrong)
When Freelancer came out wasnt it about $40 but it has been out quite a while so the price has dropped
That's the point. You can get Freelancer for less money at this very moment. Even Freelancer itself is being considered as old already.
You're also forgetting that Freelancer was made by a big company expecting to sell to millions of people. Malfador is a small company with basicly no advertising at all which is never going to sell to the same volume of gamers as a game made by a bigger company. As such the price would have to be higher in order to compensate for the lower number of buyers. It's simple Economics.
__________________
Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
Reply With Quote
  #15  
Old October 11th, 2003, 03:11 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: What is this piece of CRAP.....!

Quote:
Originally posted by reaper67:
I cannot believe what an AWFUL, AWFUL game this is!!! I have been an avid player of Space Empires IV for YEARS, and as such I was expecting REALLY good things from this game...I even pre-ordered it TWO MONTHS before-hand...now, in hindsight, I wish I'd saved my £30!

For a start, the game has a 2D play field - whaaaat??!!?
Even the most BASIC game of this kind, even those available waaay before the millenium allowed 3D movement - even ELITE did, for God's sake!!
Secondly, as this wasn't bad enough, the ship GUI is so small (even in 1024 res) you have to virtually have your nose against the monitor to be able to see ANYTHING, particularly the system minimap which is completely unreadable.
The explosions and weapon effects are mediocre at best, the sound effects are uninspiring, even the music is tedious - christ, I could go on until the death knell of the world..

Personally, I think Malfador should have stuck to what they do best - good, solid 4X4 Empire building strategy - and left the 3D Privateer/Elite/Freelancer games arena to the big boys, cuz frankly they are EONS behind.
Sorry to dredge this back up from the depths, but.....

I, also, preordered Starfury. It has, so far, lived up to my expectations. To take my long time familiararity with SEIV into this immersive 3D environment, despite it's 2d plane of movement, has been mesmorizing at least! Because of the modibility, I soon hope to be piloting the USS Voyager through mission after mission, all in 3D!!!! COOL!!!!

If what you wanted was another hurried, bugged, 3D gaming experience, I guess you came to the wrong place. If you wanted a game that would make you a Captain of your own ship in an SEIV environment, and expecting the kind of support that was given the SE series, then this game will have no bounds and generate the replayability that has garnished SEIV!!

Gandalph the Grey
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #16  
Old October 11th, 2003, 06:32 AM

DarkStar DarkStar is offline
Corporal
 
Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
DarkStar is on a distinguished road
Default Re: What is this piece of CRAP.....!

I too was surprised by the lack of 3D movement in the game. When I first heard about the game and how it was going to be like Elite I thought that it would include some type of 3D movement, even if it was basic. It wasn't until I tried the demo that I found out it was some strange 2D arcade movement and didn't feel like moving in space. Even the old Elite on the Commodore 64 felt like you were in space, and had basic 3D movement, and a VERY slick map that showed Z values with the height of the lines, very nice design IMHO.

I haven't played enough of the DEMO to know if it really matters or not, but does seem strange that it's 2D when all those older games had 3D movement in them, and it is 2003. I think adding 3D would have made the game much better.

I don't really have any problems with the graphics or sound I think they are fine and are at the level I expected.

I will say that I don't really like the way the movement/turning of the ship is done. It really seems like I'm driving a car on the freeway and it's some type of space racing game or something. I don't get the feeling I'm moving a ship thru space, and it's like I'm stuck on a rail, also there is no drift accel, or deccel on the movement which again feels very strange and arcade like.

Everything else I think is great and works very well, overall a good design. Outfitting your ship and all that is pretty cool, and fun. The combat is good, but again could be better if it was 3D.

I have liked all MM games (and own them all, including SE4, and SE4 GOLD), and the fact you can mod it is a big plus. The demo seems pretty fun, so I'm sure I'll pick it up at some point.

Just my 2 cents...
Reply With Quote
  #17  
Old October 11th, 2003, 12:35 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: What is this piece of CRAP.....!

I do believe that movement can be vastly improved over time
And perhaps Aaron could try his hand of put a little 3D into even if you only go high and low enuf to avoid small planets
Basically put, lets just hope by SEV, or even SF2 (if he does it) he will have been able to put some sort of 3D into it
If not, then nvr mind still a great game IMO
__________________
Reply With Quote
  #18  
Old October 12th, 2003, 05:18 AM

Corporate Dog Corporate Dog is offline
Private
 
Join Date: Nov 2000
Location: Portsmouth, NH
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Corporate Dog is on a distinguished road
Default Re: What is this piece of CRAP.....!

Just installed the game, haven't really played it yet at all (just kinda moved my ship around the starting sector) and I too am a little disappointed in the 2D-only plane of movement.

For those of you saying "it would be so hard to implement 3D movement", and "the 2D-only movement makes it easier to mod"... you're coming across as big-time apologists for Malfador.

Technically, the game IS a 3D game already. Unless the ships in the game are prerendered (and I'm 99.9% sure they aren't) then Malfador's already using the Direct3D API to display, scale, and move everything around in the form of 3D models. A third axis of movement is already accounted for in all the API function calls... it's just not being used.

And since, in order to mod the ships, we're going to have to edit 3D models anyway, it doesn't make modding easier AT ALL.

So, in the end, I'm guessing the 2D movement was a DESIGN consideration. Malfador wanted the game to play as less of a flight simulator and more of a tactical game.

That's fine, and I certainly intend to play more of the game before I dismiss it as casually as the first poster did (it's still got a lot of the features that make Elite one of my favorite games)... but just from my brief foray into the game, I have to say it doesn't feel like I'm controlling a starship at all.

Regards,
Corporate Dog

[ October 12, 2003, 04:23: Message edited by: Corporate Dog ]
Reply With Quote
  #19  
Old October 12th, 2003, 07:39 AM

milo milo is offline
Private
 
Join Date: Aug 2003
Location: Irvine, CA, USA
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
milo is on a distinguished road
Default Re: What is this piece of CRAP.....!

Quote:
I'm guessing the 2D movement was a DESIGN consideration
Yes, of course it was. As you rightly point out, adding 3D movement to a 3D environment is not a great technical hurdle. However, just providing the player with some kind of pitch control would not be sufficient. Just off the top of my head, the game would also need:
  • New AI algorithms for NPC ships to take advantage of 3D
  • New weapon and shield rules to account for elevation as well as azimuth
  • New camera system to help player see targets above and below his ship
  • 6DOF physics model for all ships
All that would result in a huge change of emphasis in the way Starfury plays. The game would become less goal-oriented, and more process-oriented. It would also become more difficult, especially for people who have a hard time solving spacial puzzles.
__________________
--milo
http://www.starshatter.com
Reply With Quote
  #20  
Old October 12th, 2003, 12:13 PM

DeadZone DeadZone is offline
Second Lieutenant
 
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
DeadZone is on a distinguished road
Default Re: What is this piece of CRAP.....!

That does sound good
Just SF Grid funtion could look bad with 3d movement so if Aaron does go for it perhaps instead the grid could be a sphere

[ October 12, 2003, 11:13: Message edited by: DeadZone ]
__________________
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.