.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: Starfury

Reply
 
Thread Tools Display Modes
  #31  
Old October 1st, 2004, 01:38 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Patch Wishlist

Quote:
solops said:
A zoom on the little strategic map in the lower left corner. Sometimes the detail too small for these old eyes.
You can change the scale on that map. I don't recall what the hotkeys are, so you will have to look in the Hotkeys part of the options menu to see what they are.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #32  
Old October 1st, 2004, 12:04 PM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

Another idea, though how difficult to implement I don't know.

Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters.

A spotlight! A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?)
Reply With Quote
  #33  
Old October 1st, 2004, 04:40 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Patch Wishlist

Quote:
Sundansyr said:
Another idea, though how difficult to implement I don't know.

Ships not hitting each other. Rather than colliding they fly-by, a'la Star Fleet Command. Leaving the ability to ram only to drones/fighters.

A spotlight! A directional light source out ahead of the ship so that you can SEE asteroids, planets, ect that're right in front of your nose. It could be an inherant part of the ship, ir purchaseable (hull placement, forward 90 degree arc only?)
Geee, I thought I was the only one that did that...CRASH!!!!
__________________
Kill em all let God sort em out
Reply With Quote
  #34  
Old October 3rd, 2004, 11:29 AM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

Would it also be possible to make planets & asteroids 'solid'?

I can't say how annoying it is to have cargo left behind after some ship crashes into a planet and not be able to reach it (or even see it sometimes). Beep beep beep beep... *aaagh!* ;p

Cargo also seems to stick around a long time, especially jettisoned stuff. Any way to shorten the duration of that?
Reply With Quote
  #35  
Old October 3rd, 2004, 03:59 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Patch Wishlist

LOL...I had one time where I went through a moon without going boom!
__________________
Kill em all let God sort em out
Reply With Quote
  #36  
Old October 5th, 2004, 09:37 PM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

A 'minimum' range would be nice... for creating weapons that are ineffective once the bad guy gets too close. One example would be two different levels of Point Defense. One that operates out to range 50, and a longer range (but less powerful) Version that worked from 40-100.

Side note:
Increase the reload rate on point defense systems. Since only one seems to be effective, as they all fire simultaneously at the same target.


Also a way to define a weapon that gets stronger over distance.

That'd make enemy ships that use stand-off max-range tactics extremely scary.
Reply With Quote
  #37  
Old October 6th, 2004, 11:41 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Patch Wishlist

Quote:
Sundansyr said:

Also a way to define a weapon that gets stronger over distance.

That'd make enemy ships that use stand-off max-range tactics extremely scary.
The P&N Mod has "Wave Motion Guns" that do this
__________________
Kill em all let God sort em out
Reply With Quote
  #38  
Old October 16th, 2004, 03:47 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Patch Wishlist

You know, as long as I have been playing this I NEVER see a colony ship would be cool if this could be added so the game grows the longer it is player, could even ron escort for these too.
__________________
Kill em all let God sort em out
Reply With Quote
  #39  
Old October 17th, 2004, 12:28 AM
Sundansyr's Avatar

Sundansyr Sundansyr is offline
Corporal
 
Join Date: Oct 2003
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Sundansyr is on a distinguished road
Default Re: Patch Wishlist

Quote:
mottlee said:
Quote:
Sundansyr said:

Also a way to define a weapon that gets stronger over distance.

That'd make enemy ships that use stand-off max-range tactics extremely scary.
The P&N Mod has "Wave Motion Guns" that do this
Does it? I have not seen them in the P&N I have (or in any SF mod), though I see very similar weapons in SE4.
Reply With Quote
  #40  
Old October 17th, 2004, 12:34 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Patch Wishlist

In the P&N Mod WMG is the repulser beam pic....works good too the reload time is long if you miss but if not you can take out a dist with 1 shot!
__________________
Kill em all let God sort em out
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.