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  #21  
Old January 23rd, 2004, 08:47 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

I think the first one was Wumpus Hunter, if you want to get picky. but rogue was the first that had all of the different monsters and inventory management and magic and potions and traps and stuff. all the following games kept the basic rogue format, and by and large use the same characters to represent the same things.

Thus, a player of Rogue could play Angband or Nethack and basically understand everything that he is looking at.
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  #22  
Old January 23rd, 2004, 10:57 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

For those who want to see a roguelike in action: www.nethack.org

Download and play. It takes a while to get into it but believe me it's worth it.

Quote:
Well, maybe with someone to give me ideas and prod me on, I could at least get a 4X project off the ground... any you want to suggest off the top of your head?
Well, i guess the thing to do would be to start from the basics and build upwards from there.

I would propose a co-ordinate/vector based 2D map rather se4's squares (too limiting in terms of scale) or hexes (too much hassle to code, I would imagine). Realistic starsystems within it, with stars, planets, moons etc. Having all those bodies orbit around one another would be nice, but probably far too much of a pain coding, interface and autopilot-wise. Travel could then be slower or faster than light depending on game settings/ player tech, and wormholes/ warp points (natural and artificial) could be included as well.

[ January 23, 2004, 09:19: Message edited by: dogscoff ]
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  #23  
Old January 23rd, 2004, 12:12 PM

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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Woohoo, NetHack 3.4.3 is out! I haven't played since 3.4.1. Looks like it's time for me to resume my ASCII kicking career again!

The server I used to play on appears to have gone AWOL (antisymmetric.com). Blarg. All those beautiful bones I left... such a waste.

Do any of you guys play NH Online, and if so, where? I need a good new place to deposit my future bones. Are there any good servers running 3.4.3 yet?

Back on topic: I couldn't code my way out of a wet paper bag, unfortunately.
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  #24  
Old January 23rd, 2004, 11:09 PM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
Alphameric characters? Alphameric landscape? Ack...I'd sooner eat bees .
if you can read a book, you can play a roguelike.

i still like the idea of another roguelike, but i'm not the one who's doing it and it's unlikely that i'd be able to contribute any code, so...
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  #25  
Old January 24th, 2004, 01:43 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

there really are a ton of projects on sourceforge. im sure you can find one to work on, if that is the goal. or, if you just want to start a random programming project with likeminded se4 people, then i understand. cant help, but understand.

I think its a bad idea to create the code for the map, and work from there. I think you should create the code for your empire management, and then create the map and movement and combat and such as seperate pieces, tieing in to the same code. but thats just my two bits.
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  #26  
Old January 24th, 2004, 03:20 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

uh...but how are you supposed to know if your empire management is running with no numbers to plug in?
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  #27  
Old January 24th, 2004, 05:56 AM

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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

ter; margin:auto; padding:0px">
..)....
...e[/b]...
.......
If I were a NetHack monster, I would be a floating eye. I see and sense absolutely everything that happens around me. I just don't do very much about it.
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  #28  
Old January 24th, 2004, 06:10 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Well, I've played some strictly text-based games before, and sure, you have to depend on your imagination. Why even bother with graphics, if that's your thing?
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  #29  
Old January 24th, 2004, 06:16 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

OK, when I took that test, I got this one:

ter; margin:auto; padding:0px">
.....|
.%.t[/b].+#
....!|
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  #30  
Old January 24th, 2004, 06:56 AM
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Default Re: OT - Who wants to write a "roguelike" game? How about a 4X?

Quote:
Well, I've played some strictly text-based games before, and sure, you have to depend on your imagination. Why even bother with graphics, if that's your thing?
i like graphics and gameplay.
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